Place-centred interaction design: situated participation and co-creation in places of heritage
暂无分享,去创建一个
[1] Nina Simon. The Participatory Museum , 2010 .
[2] Luigina Ciolfi,et al. Design interventions for open-air museums: applying and extending the principles of 'assembly' , 2011, CHI.
[3] Matthew Chalmers,et al. Sharing the Square: Collaborative Leisure in the City Streets , 2005, ECSCW.
[4] Steve Benford,et al. Assembling History: Achieving Coherent Experiences with Diverse Technologies , 2003, ECSCW.
[5] L. Bannon,et al. The Shannon Portal Installation : An Example of Interaction Design for Public Places , 2013 .
[6] Jason Cleverly,et al. Creating Assemblies in Public Environments: Social Interaction, Interactive Exhibits and CSCW , 2005, Computer Supported Cooperative Work (CSCW).
[7] Steve Benford,et al. The Frame of the Game: Blurring the Boundary between Fiction and Reality in Mobile Experiences , 2006, CHI 2006.
[8] Luigina Ciolfi,et al. Understanding spaces as places: extending interaction design paradigms , 2004, Cognition, Technology & Work.
[9] Steve Benford,et al. Designing the spectator experience , 2005, CHI.
[10] Liam J. Bannon,et al. Shaping experiences in the hunt museum: a design case study , 2004, DIS '04.
[11] Steve Benford,et al. Hybrid design creates innovative museum experiences , 2005, CACM.
[12] Matthew Chalmers,et al. Lessons from the lighthouse: collaboration in a shared mixed reality system , 2003, CHI '03.
[13] Matthew Chalmers,et al. Can You See Me? Exploring Co-Visiting between Physical and Virtual Visitors. , 2002 .
[14] Matthew Chalmers,et al. Tourism and Mobile Technology , 2003, ECSCW.
[15] Yvonne Rogers,et al. Enticing People to Interact with Large Public Displays in Public Spaces , 2003, INTERACT.
[16] C. Heath,et al. Exhibiting Interaction: Conduct and Collaboration in Museums and Galleries , 2001 .
[17] Liam J. Bannon,et al. Space, Place and the Design of Technologically-Enhanced Physical Environments , 2005 .
[18] Liam J. Bannon,et al. Designing hybrid places: merging interaction design, ubiquitous technologies and geographies of the museum space , 2007 .
[19] Luigina Ciolfi,et al. Physical keys to digital memories: reflecting on the role of tangible artefacts in "Reminisce" , 2011 .
[20] HindmarshJon,et al. Creating Assemblies in Public Environments , 2005 .