Augmenting reality for medicine, training, presence and telepresence
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At least since Sutherland's 1968 head-mounted display, augmented reality systems have inspired (and frustrated) generations of developers, users, and enthusiasts. These inspirations have led to decades of effort that yielded major innovations in technologies for 3D capture, 3D displays, tracking, and real-time image generation. Some of these component technologies, such as head-mounted displays, have proven much more difficult to bring to widespread adoption than many of us expected. Others, such as real-time image generation, have become phenomenally successful, with major societal impacts extending far beyond the initial applications.