Component-based architecture and implicit interactions: wearable computing application

This study of software architecture for wearables aims at showing that component-based architecture can be well suited for component reusability and rapid prototyping in constraint resource environments. But some component assembly might produces side effects inside the resulting application. Indeed, drawbacks can be limited by using an architecture based on the decomposition of components into behavioural structures and implicit interaction between components. This approach is validated by a wearable application for visual disabled.

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