How to gamify software engineering
暂无分享,去创建一个
Andrea Mocci | Michele Lanza | Tommaso Dal Sasso | Ebrisa Mastrodicasa | Michele Lanza | Andrea Mocci | E. Mastrodicasa
[1] Thomas W. Malone,et al. What makes things fun to learn? heuristics for designing instructional computer games , 1980, SIGSMALL '80.
[2] Leif Singer,et al. It was a bit of a race: Gamification of version control , 2012, 2012 Second International Workshop on Games and Software Engineering: Realizing User Engagement with Game Engineering Techniques (GAS).
[3] Forrest Shull,et al. Inspecting the History of Inspections: An Example of Evidence-Based Technology Diffusion , 2008, IEEE Software.
[4] Esteban Walter Gonzalez Clua,et al. Turning Real-World Software Development into a Game , 2011, 2011 Brazilian Symposium on Games and Digital Entertainment.
[5] B. Skinner,et al. Reflections on behaviorism and society , 1978 .
[6] M. Csíkszentmihályi,et al. Positive psychology. An introduction. , 2000, The American psychologist.
[7] Giordano Tamburrelli,et al. Understanding gamification mechanisms for software development , 2013, ESEC/FSE 2013.
[8] D. Hoang. FLOW: The Psychology of Optimal Experience , 2018 .
[9] Richard Bartle,et al. Designing Virtual Worlds , 2003 .
[10] Alexander Serebrenik,et al. StackOverflow and GitHub: Associations between Software Development and Crowdsourced Knowledge , 2013, 2013 International Conference on Social Computing.
[11] Juho Hamari,et al. Demographic differences in perceived benefits from gamification , 2014, Comput. Hum. Behav..
[12] Premkumar T. Devanbu,et al. Fair and balanced?: bias in bug-fix datasets , 2009, ESEC/FSE '09.
[13] James Paul Gee,et al. What video games have to teach us about learning and literacy , 2007, CIE.
[14] Alberto Bacchelli,et al. Expectations, outcomes, and challenges of modern code review , 2013, 2013 35th International Conference on Software Engineering (ICSE).
[15] Thomas Zimmermann,et al. What Makes a Good Bug Report? , 2008, IEEE Transactions on Software Engineering.
[16] Alexander Serebrenik,et al. Gender, Representation and Online Participation: A Quantitative Study of StackOverflow , 2012, 2012 International Conference on Social Informatics.
[17] M. Camenzind. [Homo ludens]. , 2016, Krankenpflege. Soins infirmiers.
[18] Bernard Suits,et al. The Grasshopper: Games, Life and Utopia , 1978 .
[19] Michele Lanza,et al. In∗bug: Visual analytics of bug repositories , 2014, 2014 Software Evolution Week - IEEE Conference on Software Maintenance, Reengineering, and Reverse Engineering (CSMR-WCRE).
[20] N. Lazzaro. Why we Play Games: Four Keys to More Emotion without Story , 2004 .
[21] Ethan Mollick,et al. Mandatory Fun: Consent, Gamification and the Impact of Games at Work , 2014 .
[22] A. Kohn. Punished by Rewards , 1993 .
[23] Scott Grant,et al. Encouraging user behaviour with achievements: An empirical study , 2013, 2013 10th Working Conference on Mining Software Repositories (MSR).
[24] Cory Doctorow,et al. For the Win , 2010 .