From Cultural Probes Tasks to Gamified Virtual Energy Missions
暂无分享,去创建一个
[1] Ole Iversen,et al. Using digital cultural probes in design with children , 2003, IDC '03.
[2] Rosella Gennari,et al. Gamified probes for cooperative learning: a case study , 2017, Multimedia Tools and Applications.
[3] William W. Gaver,et al. Design: Cultural probes , 1999, INTR.
[4] Ken Nixon,et al. The gamified grid: Possibilities for utilising game-based motivational psychology to empower the Smart Social Grid , 2013, 2013 Africon.
[5] Teun Dubbelman,et al. Narrative Game Mechanics , 2016, ICIDS.
[6] I. Rodríguez,et al. Cultural Probes for the Gamification of Energy Awareness , 2016 .
[7] Lennart E. Nacke,et al. From game design elements to gamefulness: defining "gamification" , 2011, MindTrek.
[8] Peta Wyeth,et al. Designing cultural probes for children , 2006, OZCHI '06.
[9] Alan Hook,et al. Future energy networks and the role of interactive gaming as simulation , 2016 .
[10] Alex Laskey,et al. OPOWER , 2011, XRDS.
[11] Player Types and Gamification , 2011 .
[12] GennariRosella,et al. Gamified probes for cooperative learning , 2017 .