An interactive forest
暂无分享,去创建一个
[1] Norman I. Badler,et al. Production and playback of human figure motion for visual simulation , 1995, TOMC.
[2] Alain Fournier,et al. Stochastic Motion—Motion Under the Influence of Wind , 1992, Comput. Graph. Forum.
[3] Hiromi Ono. Practical experience in the physical animation and destruction of trees , 1997, Computer Animation and Simulation.
[4] Mathieu Desbrun,et al. Interactive multiresolution animation of deformable models , 1999, Computer Animation and Simulation.
[5] Marie-Paule Cani,et al. Animating prairies in real-time , 2001, I3D '01.
[6] Terry Hewitt,et al. Adaptive refinement for mass/spring simulations , 1996 .
[7] Jos Stam,et al. Stochastic Dynamics: Simulating the Effects of Turbulence on Flexible Structures , 1997 .
[8] Roman Berka. Reduction of Computations in Physics-Based Animation Using Level of Detail , 1997 .
[9] Jessica K. Hodgins,et al. Simulation Levels of Detail for Real-time Animation , 1997, Graphics Interface.
[10] W. Terry Hewitt,et al. Mass‐Spring Simulation using Adaptive Non‐Active Points , 1998, Comput. Graph. Forum.
[11] Mathieu Desbrun,et al. Dynamic real-time deformations using space & time adaptive sampling , 2001, SIGGRAPH.