Head-to-Body-Pose Classification in No-Pose VR Tracking Systems

Pose tracking does not yet reliably work in large-scale interactive multi-user VR. Our novel head orientation estimation combines a single inertial sensor located at the user's head with inaccurate positional tracking. We exploit that users tend to walk in their viewing direction and classify head and body motion to estimate heading drift. This enables low-cost long-time stable head orientation. We evaluate our method and show that we sustain immersion.

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