The Advance Image Generation Technology and Systems. A Ray Tracing Algorithms for Parallel Computers.

In the ray tracing method, each pixel can be computed independently. Therefore, when the ray tracing algorithm is implemented on a parallel computer, a group of pixels is usually assigned to each element processor. The element processor must have all the environment data and object data for the rendering. When there are too many objects for local memory, a distorted image will be generated. In solving this problem, to date, the necessary data had to be transmitted. However, when the number of element processors is increased, efficient rendering cannot be expected because of communication overheads. This paper proposes a hybrid parallel ray tracing algorithm that combines pixel-parallel and object-parallel ray tracing. As this algorithm inherits the advantages of pixel-parallel ray tracing, high efficiency can be achieved even on a parallel computer using a large number of element processors.