Towards Usable Collaborative Virtual Reality Environments for Promoting Listening Comprehension
暂无分享,去创建一个
Arthur Edwards | Raul Aquino-Santos | Bill Kapralos | Miguel A. Garcia-Ruiz | Jay Shiro Tashiro | R. Aquino-Santos | B. Kapralos | M. Garcia-Ruiz | Arthur Edwards | J. Tashiro
[1] Max M. North,et al. Brief Virtual Reality Therapy for Public Speaking Anxiety , 2002, Cyberpsychology Behav. Soc. Netw..
[2] Christer Carlsson,et al. DIVE A multi-user virtual reality system , 1993, Proceedings of IEEE Virtual Reality Annual International Symposium.
[3] Andrew J. Stapleton,et al. Serious Games: Serious Opportunities , 2004 .
[4] Thomas M. Duffy,et al. Problem Based Learning: An instructional model and its constructivist framework , 1995 .
[5] Amy Bruckman,et al. Effects of CMC on student participation patterns in a foreign language learning environment , 2001, CHI Extended Abstracts.
[6] R. Bowen Loftin,et al. A Shared Virtual Environment for Exploring and Designing Molecules , 2001, CACM.
[7] Maria Virvou,et al. On the usability and likeability of virtual reality games for education: The case of VR-ENGAGE , 2008, Comput. Educ..
[8] Carla Pugh,et al. Lost in translation: unfolding medical students' misconceptions of how to perform a clinical digital rectal examination. , 2009, American journal of surgery.
[9] C. H. Chen,et al. Development of a virtual reality surgical platform for unicompartmental knee replacement , 2003, SMC'03 Conference Proceedings. 2003 IEEE International Conference on Systems, Man and Cybernetics. Conference Theme - System Security and Assurance (Cat. No.03CH37483).
[10] John R. Wilson,et al. Systematic Usability Evaluation and Design Issues for Collaborative Virtual Environments , 2003, Presence: Teleoperators & Virtual Environments.
[11] W. Johnson,et al. Developing Serious Games for Learning Language-in-Culture , 2010 .
[12] Mark Billinghurst,et al. Zengo Sayu: An Immersive Educational Environment for Learning Japanese , 1995 .
[13] Gavin Sim,et al. Assessing usability and fun in educational software , 2005, IDC '05.
[14] Roy S. Kalawsky,et al. The Validity of Presence as a Reliable Human Performance Metric in Immersive Environments , 2000 .
[15] Barbara Sinclair,et al. Integrating Simulated Teaching/Learning Strategies in Undergraduate Nursing Education , 2009, International journal of nursing education scholarship.
[16] Leonard A. Annetta. The “I's” Have It: A Framework for Serious Educational Game Design , 2010 .
[17] S.H. Park,et al. Virtual Knee Joint Replacement Surgery System , 2007, Geometric Modeling and Imaging (GMAI '07).
[18] Haluk Özmen,et al. Some Student Misconceptions in Chemistry: A Literature Review of Chemical Bonding , 2004 .
[19] Oscar Mauricio Serrano Jaimes,et al. EVALUACION DE LA USABILIDAD EN SITIOS WEB, BASADA EN EL ESTANDAR ISO 9241-11 (International Standard (1998) Ergonomic requirements For office work with visual display terminals (VDTs)-Parts II: Guidance on usability , 2012 .
[20] Barney Dalgarno,et al. What are the learning affordances of 3-D virtual environments? , 2010, Br. J. Educ. Technol..
[21] Rachel Gollub. Second life and education , 2007, ACM Crossroads.
[22] Emmanuel Frécon,et al. DIVE: a scaleable network architecture for distributed virtual environments , 1998, Distributed Syst. Eng..
[23] Katrin Becker,et al. Distinctions Between Games and Learning: A Review of Current Literature on Games in Education , 2010 .
[24] J A Michael,et al. Undergraduate students' misconceptions about respiratory physiology. , 1999, The American journal of physiology.
[25] Christine M. Byrne. Water on tap: the use of virtual reality as an educational tool , 1996 .
[26] Elizabeth M. Losh,et al. Making things public: democracy and government-funded videogames and virtual reality simulations , 2006, Sandbox '06.
[27] Kurt Squire,et al. Video Game–Based Learning: An Emerging Paradigm for Instruction , 2008 .
[28] Kevin Durkin,et al. Videogames and Young People with Developmental Disorders , 2010 .
[29] Jakob Nielsen,et al. A mathematical model of the finding of usability problems , 1993, INTERCHI.
[30] Stacy Marsella,et al. Tactical Language Training System: An Interim Report , 2004, Intelligent Tutoring Systems.
[31] Emmanuel Frécon,et al. Construction of Collaborative Virtual Environments , 2004 .
[32] A. Collins,et al. Situated Cognition and the Culture of Learning , 1989 .
[33] Ibrahim A. Halloun,et al. The initial knowledge state of college physics students , 1985 .
[34] Alessandro Antonietti,et al. Virtual reality and hypermedia in learning to use a turning lathe , 2001, J. Comput. Assist. Learn..
[35] Panagiotis Zaharias,et al. A usability evaluation method for e-learning: focus on motivation to learn , 2006, CHI Extended Abstracts.
[36] Kara Mangold. Educating a New Generation: Teaching Baby Boomer Faculty About Millennial Students , 2007, Nurse educator.
[37] Mary Czerwinski,et al. Immersion in desktop virtual reality , 1997, UIST '97.
[38] Joseph Krajcik,et al. Log on education: K-12 and the Internet , 2000, CACM.
[39] Thrasyvoulos Tsiatsos,et al. Collaborative virtual learning environments: design and evaluation , 2009, Multimedia Tools and Applications.
[40] Shamus P. Smith,et al. Citation for Published Item: Use Policy Evaluating Distributed Cognitive Resources for Wayfinding in a Desktop Virtual Environment , 2022 .
[41] Raúl Aquino-Santos,et al. Collaborating and learning a second language in a Wireless Virtual Reality Environment , 2008, Int. J. Mob. Learn. Organisation.
[42] Marilyn C. Salzman,et al. ScienceSpace: virtual realities for learning complex and abstract scientific concepts , 1996, Proceedings of the IEEE 1996 Virtual Reality Annual International Symposium.
[43] A. Tesh,et al. Effects of gaming on nursing students' knowledge of pediatric cardiovascular dysfunction. , 2002, The Journal of nursing education.
[44] Diana Laurillard,et al. Rethinking University Teaching 2nd Edition: A conversational framework for the effective use of learning technologies , 2002 .
[45] Richard M. Satava,et al. Medical applications of virtual reality , 1997, CACM.
[46] Manolya Kavakli,et al. Game engineering approach to the effect of music on learning in virtual-immersive environments , 2006 .