Mobile Yilan: Enhancing visitor experiences in ubiquitous computing environments

The population of Taiwan is gradually aging, and the country's citizens are starting to place more emphasis on a slower-paced and more casual lifestyle. This trend has resulted in the rapid development of the tourism and leisure industry. This research utilizes field courses to elucidate this phenomenon, and uses problem-orientation as a foundation for customized designs. This work not only helps to develop the technical skills of personnel in higher education but also, with the aid of courses, helps them to understand better related social issues. The goal is to increase the interest of young students in social issues and thereby make them more aware about local opportunities, ways of increasing satisfaction with life, and the convenience. To achieve the above goal, two mobile travel services that are based on the in YiLan Country, Taiwan, are considered. Specifically, in company with graduate course and exploration of the attractions by visiting and communicating with the residents, we then discuss two subjects based on the logging history of YiLan and the modern design. In the nation's early years, logging provided the major economic resource of Taiwan. The tourism industry in YiLan is now supported by ubiquitous computing technology, students devise and develop two mobile travel applications at the end of graduate course without any prior mobile development experience. The two applications are called the “Woodman Diary” and the “YiLan Good Design”.

[1]  Mike Sharples,et al.  A theory of learning for the mobile age: learning through conversation and exploration across contexts , 2010 .

[2]  R. Carver,et al.  Theoretical underpinnings of service learning , 1997 .

[3]  Martin Raubal,et al.  Correlating mobile phone usage and travel behavior - A case study of Harbin, China , 2012, Comput. Environ. Urban Syst..

[4]  Christine L. Borgman,et al.  The Digital Future is Now: A Call to Action for the Humanities , 2009, Digit. Humanit. Q..

[5]  L. S. Vygotskiĭ,et al.  Mind in society : the development of higher psychological processes , 1978 .

[6]  Cheng Ming Huang,et al.  Mobile Tour Planning Using Landmark Photo Matching and Intelligent Character Recognition , 2011 .

[7]  E. Boyer Service: Linking School to Life. , 1987 .

[8]  劉怡君 Incorporation of Service Learning in College English: Impacts on L2 Writers’ Invention Process , 2009 .

[9]  E. Boyer High school: A Report on Secondary Education in America , 1983 .

[10]  Julie A. Hatcher,et al.  A Service-Learning Curriculum for Faculty , 1995 .

[11]  Lin-Lin Chen International Journal of Design: Reaching the first milestone , 2011 .

[12]  Birgit Mager,et al.  Special Issue Editorial: Designing for Services , 2011 .

[13]  G. Soutar,et al.  Consumer perceived value: The development of a multiple item scale , 2001 .

[14]  Emanuele Della Valle,et al.  BOTTARI: An augmented reality mobile application to deliver personalized and location-based recommendations by continuous analysis of social media streams , 2012, J. Web Semant..

[16]  Emily Shupe,et al.  Education and Experience beyond the Classroom , 2014 .