An application of pattern recognition for social systems simulation
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The use of the techniques developed for adaptive learning and pattern recognition have been applied to the social system discussed in, Intergroup Conflict and Cooperation - The Robbers' Cave Experiment by Sherif et al. This was an experiment in social psychology designed to trace over a period of time the formation and functioning of attitudes of one group toward another in an experimental situation. Two methods of simulation were attempted, the first a sequential learning system employing a matched filter machine; the second a parallel self-adaptive machine bearing the acronym GELISIMA GEeralized LInear-element SImulation MAchine. The simulation models of the second kind provided accurate replication of the social system suitable for hypothesis generation, variable manipulation and control, internal structure variations and other parameter manipulation.
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