Mobile science learning for the blind

Science learning for blind people is limited. For a variety of reasons there is a very low emphasis on science learning for such users, especially those from deprived communities. We have designed, implemented and evaluated the usability of AudioNature, an audio-based interface implemented for pocketPC devices to assist with science learning in users with visual impairments. The usability and the cognitive impact of the device were evaluated. Users accepted the interface, enjoyed the interaction with AudioNature, felt motivated, and learned science. Preliminary results provided evidence that points towards gains in problem solving skills and showed that game-based learning activities facilitate the user's interaction with the software.