The Mind Module—Using an Affectand Personality Computational Modelas a Game-Play Element

This paper describes the Mind Module (MM) which can be used in game worlds to assign avatars and autonomous characters personality traits, emotions, emotional attachments and moods which together form finely granulated states which are especially appropriate in systems where individualized play experiences are desired. The MM is implemented as a spreading activation network where the different nodes represent affective properties and has been used in several experimental game prototypes. In this paper, results are reported from play-tests where representations of affective processes were used as game-play elements. The MM API can be used with the particular nodes described in this paper or extended for use with nodes appropriate to other applications.

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