View-dependent 3 D Projection using Depth-Image-based Head Tracking
暂无分享,去创建一个
[1] J. J. Moré,et al. Levenberg--Marquardt algorithm: implementation and theory , 1977 .
[2] Berthold K. P. Horn,et al. Closed-form solution of absolute orientation using unit quaternions , 1987 .
[3] Alexander Zelinsky,et al. Real-time stereo tracking for head pose and gaze estimation , 2000, Proceedings Fourth IEEE International Conference on Automatic Face and Gesture Recognition (Cat. No. PR00580).
[4] Martin Herman,et al. Head tracking using stereo , 2002, Machine Vision and Applications.
[5] Carlo Tomasi,et al. 3D head tracking based on recognition and interpolation using a time-of-flight depth sensor , 2004, Proceedings of the 2004 IEEE Computer Society Conference on Computer Vision and Pattern Recognition, 2004. CVPR 2004..
[6] Paul A. Viola,et al. Robust Real-Time Face Detection , 2001, International Journal of Computer Vision.
[7] Q. M. Jonathan Wu,et al. Real-Time 3D Head Tracking Based on Time-of-Flight Depth Sensor , 2007, 19th IEEE International Conference on Tools with Artificial Intelligence(ICTAI 2007).
[8] Niels Henze,et al. Gesture recognition with a Wii controller , 2008, TEI.
[9] Johnny Chung Lee,et al. Hacking the Nintendo Wii Remote , 2008, IEEE Pervasive Computing.
[10] Jiaqing Lin,et al. Free hand interface for controlling applications based on Wii remote IR sensor , 2010, VRCAI '10.