Introducing 3D Cinematography [Guest editors' introduction]
暂无分享,去创建一个
Recent developments in computer vision and computer graphics, especially in such areas as multiple-view geometry and image-based rendering, are making it possible to generate 3D models of dynamic scenes from multiple cameras at video frame rates. The authors call this process 3D cinematography since it extends traditional cinematography from 2D (images) to 3D (solid objects that we can render with photorealistic textures from arbitrary viewpoints) at the same frame rate. The authors provide an overview of the field as well as introduce the articles in their Special Section on 3D Cinema.
[1] Masayuki Tanimoto. Overview of free viewpoint television , 2006, Signal Process. Image Commun..
[2] David Salesin,et al. The virtual cinematographer: a paradigm for automatic real-time camera control and directing , 1996, SIGGRAPH.
[3] Takeshi Naemura,et al. Real-Time Video-Based Modeling and Rendering of 3D Scenes , 2002, IEEE Computer Graphics and Applications.
[4] Oliver Schreer,et al. 3D Videocommunication: Algorithms, concepts and real-time systems in human centred communication , 2005 .