Using probes to create child personas for games

This paper describes the integration of children into the analysis phase of a User-Centered Design approach for game development. We used the probes approach to collect qualitative and quantitative data effectively with the help of children. Our approach aimed at investigating gaming behaviors and requirements from children. Therefore, children did not only take part in the probes study, but also assisted in the development and design of the probes material. Additionally, we demonstrate the possibility of using the collected data of the probes material as a basis to create child personas.

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