Eurographics/ Acm Siggraph Symposium on Computer Animation (2007) Weakly Compressible Sph for Free Surface Flows
暂无分享,去创建一个
Matthias Teschner | Dimitris N. Metaxas | Markus Becker | M. Becker | M. Teschner | J. Popović | M. Becker | M. Becker
[1] Ian M. Mitchell,et al. A hybrid particle level set method for improved interface capturing , 2002 .
[2] Nadia Magnenat-Thalmann,et al. Modeling Dynamic Hair as a Continuum , 2001, Comput. Graph. Forum.
[3] Ulrich Rüde,et al. Detail-preserving fluid control , 2006, Symposium on Computer Animation.
[4] Dimitris N. Metaxas,et al. Realistic Animation of Liquids , 1996, Graphics Interface.
[5] Ronald Fedkiw,et al. Multiple interacting liquids , 2006, SIGGRAPH 2006.
[6] Markus H. Gross,et al. Particle-based fluid simulation for interactive applications , 2003, SCA '03.
[7] Markus H. Gross,et al. Interaction of fluids with deformable solids , 2004, Comput. Animat. Virtual Worlds.
[8] Dimitris N. Metaxas,et al. Controlling fluid animation , 1997, Proceedings Computer Graphics International.
[9] Ye Zhao,et al. Flow simulation with locally-refined LBM , 2007, SI3D.
[10] J. Monaghan,et al. A Switch to Reduce SPH Viscosity , 1997 .
[11] Matthias Müller,et al. Interactive blood simulation for virtual surgery based on smoothed particle hydrodynamics. , 2004, Technology and health care : official journal of the European Society for Engineering and Medicine.
[12] Markus H. Gross,et al. Eurographics Symposium on Point-based Graphics (2005) a Unified Lagrangian Approach to Solid-fluid Animation , 2022 .
[13] Yiying Tong,et al. Stable, circulation-preserving, simplicial fluids , 2006, SIGGRAPH Courses.
[14] Nikolaus A. Adams,et al. A multi-phase SPH method for macroscopic and mesoscopic flows , 2006, J. Comput. Phys..
[15] Matthias Zwicker,et al. Surface splatting , 2001, SIGGRAPH.
[16] G. Batchelor,et al. An Introduction to Fluid Dynamics , 1968 .
[17] S. Cummins,et al. An SPH Projection Method , 1999 .
[18] Robert Bridson,et al. Animating sand as a fluid , 2005, ACM Trans. Graph..
[19] Renato Pajarola,et al. A unified particle model for fluid–solid interactions: Research Articles , 2007 .
[20] Jos Stam,et al. Stable fluids , 1999, SIGGRAPH.
[21] Ronald Fedkiw,et al. Multiple interacting liquids , 2006, ACM Trans. Graph..
[22] Eugene Fiume,et al. Depicting fire and other gaseous phenomena using diffusion processes , 1995, SIGGRAPH.
[23] Insung Ihm,et al. Practical animation of turbulent splashing water , 2006, Symposium on Computer Animation.
[24] Philip Dutré,et al. Particle splatting: Interactive rendering of particle-based simulation data , 2006 .
[25] Ross T. Whitaker,et al. Particle‐Based Simulation of Fluids , 2003, Comput. Graph. Forum.
[26] Marie-Paule Cani,et al. Animating Lava Flows , 1999, Graphics Interface.
[27] Matthias Teschner,et al. Interaction of fluids with deformable solids: Research Articles , 2004 .
[28] Ulrich Rüde,et al. Animation of open water phenomena with coupled shallow water and free surface simulations , 2006, SCA '06.
[29] Norishige Chiba,et al. Particle-based visual simulation of explosive flames , 2003, 11th Pacific Conference onComputer Graphics and Applications, 2003. Proceedings..
[30] Yiying Tong,et al. Stable, circulation-preserving, simplicial fluids , 2007, TOGS.
[31] Nelson L. Max,et al. Vectorized procedural models for natural terrain: Waves and islands in the sunset , 1981, SIGGRAPH '81.
[32] Greg Turk,et al. Rigid fluid: animating the interplay between rigid bodies and fluid , 2004, ACM Trans. Graph..
[33] Rüdiger Westermann,et al. Realistic and interactive simulation of rivers , 2006, Graphics Interface.
[34] Gavin S. P. Miller,et al. Globular dynamics: A connected particle system for animating viscous fluids , 1989, Comput. Graph..
[35] Darwyn R. Peachey,et al. Modeling waves and surf , 1986, SIGGRAPH.
[36] Frank Losasso,et al. Simulating water and smoke with an octree data structure , 2004, SIGGRAPH 2004.
[37] Ulrich Rüde,et al. Free Surface Flows with Moving and Deforming Objects for LBM , 2006 .
[38] Arnaldo Donoso,et al. Modelling free surface flows with smoothed particle hydrodynamics , 2006 .
[39] Mathieu Desbrun,et al. Smoothed particles: a new paradigm for animating highly deformable bodies , 1996 .
[40] William E. Lorensen,et al. Marching cubes: A high resolution 3D surface construction algorithm , 1987, SIGGRAPH.
[41] Yizhou Yu,et al. Particle-based simulation of granular materials , 2005, SCA '05.
[42] J. Monaghan. Simulating Free Surface Flows with SPH , 1994 .
[43] Philippe Beaudoin,et al. Particle-based viscoelastic fluid simulation , 2005, SCA '05.
[44] Yongning Zhu,et al. Animating sand as a fluid , 2005, SIGGRAPH 2005.
[45] Ronald Fedkiw,et al. Practical animation of liquids , 2001, SIGGRAPH.
[46] Renato Pajarola,et al. A unified particle model for fluid–solid interactions , 2007, Comput. Animat. Virtual Worlds.
[47] Gavin S. P. Miller,et al. Rapid, stable fluid dynamics for computer graphics , 1990, SIGGRAPH.
[48] Markus H. Gross,et al. Particle-based fluid-fluid interaction , 2005, SCA '05.
[49] Jessica K. Hodgins,et al. Dynamic simulation of splashing fluids , 1995, Proceedings Computer Animation'95.
[50] J. Monaghan,et al. Kernel estimates as a basis for general particle methods in hydrodynamics , 1982 .
[51] Mark Carlson,et al. Rigid fluid: animating the interplay between rigid bodies and fluid , 2004, SIGGRAPH 2004.
[52] Ronald Fedkiw,et al. Fluid simulation: SIGGRAPH 2006 course notes (Fedkiw and Muller-Fischer presenation videos are available from the citation page) , 2006, SIGGRAPH Courses.
[53] J. Morris. Simulating surface tension with smoothed particle hydrodynamics , 2000 .
[54] Paul Meakin,et al. Modeling of surface tension and contact angles with smoothed particle hydrodynamics. , 2005, Physical review. E, Statistical, nonlinear, and soft matter physics.
[55] James F. O'Brien,et al. Simultaneous coupling of fluids and deformable bodies , 2006, SCA '06.
[56] J. Monaghan. Smoothed particle hydrodynamics , 2005 .
[57] Dimitris N. Metaxas,et al. Animation and control of breaking waves , 2004, SCA '04.
[58] Ronald Fedkiw,et al. Simulating water and smoke with an octree data structure , 2004, ACM Trans. Graph..