Bi-directional and heuristic search in path problems
暂无分享,去创建一个
[1] G. Pólya,et al. How to Solve It , 1945 .
[2] Allen Newell,et al. Chess-Playing Programs and the Problem of Complexity , 1958, IBM J. Res. Dev..
[3] Edsger W. Dijkstra,et al. A note on two problems in connexion with graphs , 1959, Numerische Mathematik.
[4] Arthur L. Samuel,et al. Some Studies in Machine Learning Using the Game of Checkers , 1967, IBM J. Res. Dev..
[5] Fred M. Tonge,et al. Summary of a Heuristic Line Balancing Procedure , 1960 .
[6] Marvin Minsky,et al. Steps toward Artificial Intelligence , 1995, Proceedings of the IRE.
[7] O. Ore. Theory of Graphs , 1962 .
[8] Stephen Warshall,et al. A Theorem on Boolean Matrices , 1962, JACM.
[9] Stuart E. Dreyfus,et al. Applied Dynamic Programming , 1965 .
[10] John McCarthy,et al. LISP 1.5 Programmer's Manual , 1962 .
[11] Stephen J. Garland,et al. Algorithm 97: Shortest path , 1962, Commun. ACM.
[12] D. R. Fulkerson,et al. Flows in Networks. , 1964 .
[13] Jerome David Sable,et al. LANGUAGE AND INFORMATION STRUCTURE IN INFORMATION SYSTEMS , 1963 .
[14] George B. Dantzig,et al. Linear programming and extensions , 1965 .
[15] F. Harary,et al. The theory of graphs and its applications , 1963 .
[16] John Hersee. Graphs and Their Uses. By Oystein Ore. $1.95. (Random House New Mathematical Library) , 1964 .
[17] Stephen H. Unger,et al. GIT—a heuristic program for testing pairs of directed line graphs for isomorphism , 1964, CACM.
[18] Solomon W. Golomb,et al. Backtrack Programming , 1965, JACM.
[19] Norman,et al. Structural Models: An Introduction to the Theory of Directed Graphs. , 1966 .
[20] Claude Berge,et al. Programming, games and transportation networks , 1966 .
[21] T. A. J. Nicholson,et al. Finding the Shortest Route between Two Points in a Network , 1966, Comput. J..
[22] C. V. Ramamoorthy,et al. Analysis of Graphs by Connectivity Considerations , 1966, J. ACM.
[23] C. A. R. Hoare,et al. A contribution to the development of ALGOL , 1966, CACM.
[24] J. Doran,et al. Experiments with the Graph Traverser program , 1966, Proceedings of the Royal Society of London. Series A. Mathematical and Physical Sciences.
[25] S. Amarel. An Approach to Heuristic Problem Solving and Theorem Proving in the Prepositional Calculus , 1967 .
[26] Robert W. Floyd,et al. Nondeterministic Algorithms , 1967, JACM.
[27] R. Baecker. PLANAR REPRESENTATIONS OF COMPLEX GRAPHS , 1967 .
[28] Larry Irwin. Implementing phrase-structure productions in PL/I , 1967, CACM.
[29] Calvin C. Gotlieb,et al. Algorithms for finding a fundamental set of cycles for an undirected linear graph , 1967, CACM.
[30] J. Schwartz,et al. Theory of Self-Reproducing Automata , 1967 .
[31] Ira Pohl,et al. A method for finding Hamilton paths and Knight's tours , 1967, Commun. ACM.
[32] Donald E. Eastlake,et al. The Greenblatt chess program , 1967, AFIPS '67 (Fall).
[33] Edward W. Kozdrowicki. An adaptive tree pruning system: A language for programming heuristic tree searches , 1968, ACM '68.
[34] Saul Amarel,et al. On representations of problems of reasoning about actions , 1968 .
[35] Nils J. Nilsson,et al. A Formal Basis for the Heuristic Determination of Minimum Cost Paths , 1968, IEEE Trans. Syst. Sci. Cybern..
[36] Alfs Berztiss. A Note on Segmentation of Computer Programs , 1968, Inf. Control..
[37] Edward A. Feigenbaum,et al. Artificial intelligence: themes in the second decade , 1968, IFIP Congress.
[38] Nils J. Nilsson,et al. Searching problem-solving and game-playing trees for minimal cost solutions , 1968, IFIP Congress.
[39] Henry R. Bauer,et al. ALGOL W implementation , 1968 .
[40] James R. Slagle,et al. Experiments With a Multipurpose, Theorem-Proving Heuristic Program , 1968, JACM.
[41] W. Schroeder,et al. Graphs, Dynamic Programming, and Finite Games , 1968 .
[42] Barbara J Huberman,et al. A program to play chess end games , 1968 .
[43] Erik Sandewall. A Planning Problem Solver Based on Look-Ahead in Stochastic Game Trees , 1969, JACM.
[44] Stuart E. Dreyfus,et al. An Appraisal of Some Shortest-Path Algorithms , 1969, Oper. Res..