Representation and recognition of action in interactive spaces
暂无分享,去创建一个
[1] Patrick A. V. Hall,et al. Equivalence between AND/OR graphs and context-free grammars , 1973, Commun. ACM.
[2] Claudio S. Pinhanez,et al. Human action detection using PNF propagation of temporal constraints , 1998, Proceedings. 1998 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (Cat. No.98CB36231).
[3] Dick C. A. Bulterman,et al. CMIFed: a presentation environment for portable hypermedia documents , 1993, MULTIMEDIA '93.
[4] Claudio S. Pinhanez,et al. “It/I”: a theater play featuring an autonomous computer graphics character , 1998, MULTIMEDIA '98.
[5] Kenneth M. Kahn,et al. Mechanizing Temporal Knowledge , 1977, Artif. Intell..
[6] Kevin M. Brooks. Do story agents use rocking chairs? The theory and implementation of one model for computational narrative , 1997, MULTIMEDIA '96.
[7] Pattie Maes,et al. Agents that reduce work and information overload , 1994, CACM.
[8] Stewart Brand,et al. How Buildings Learn , 1994 .
[9] James R. Slagle,et al. A Heuristic Program that Solves Symbolic Integration Problems in Freshman Calculus , 1963, JACM.
[10] Roger C. Schank,et al. CONCEPTUAL DEPENDENCY THEORY , 1975 .
[11] James F. Allen. Maintaining knowledge about temporal intervals , 1983, CACM.
[12] Thomas C. Henderson,et al. Arc and Path Consistency Revisited , 1986, Artif. Intell..
[13] Nabil Layaïda,et al. Madeus: an authoring environment for interactive multimedia documents , 1997, Proceedings of IEEE International Conference on Multimedia Computing and Systems.
[14] James F. Allen,et al. Actions and Events in Interval Temporal Logic , 1994, J. Log. Comput..
[15] Gary G. Hendrix,et al. Modeling Simultaneous Actions and Continuous Processes , 1989, Artif. Intell..
[16] Alex Pentland,et al. Pfinder: Real-Time Tracking of the Human Body , 1997, IEEE Trans. Pattern Anal. Mach. Intell..
[17] Michael Gelfond,et al. Representing Action and Change by Logic Programs , 1993, J. Log. Program..
[18] Earl David Sacerdoti,et al. A Structure for Plans and Behavior , 1977 .
[19] Charles J. Rieger,et al. CONCEPTUAL MEMORY AND INFERENCE , 1975 .
[20] Claudio S. Pinhanez,et al. Computer Theater: Stage for Action Understanding , 1996 .
[21] Michael H. Coen. Building Brains for Rooms: Designing Distributed Software Agents , 1997, AAAI/IAAI.
[22] Matthew Brand,et al. Understanding manipulation in video , 1996, Proceedings of the Second International Conference on Automatic Face and Gesture Recognition.
[23] Rodney A. Brooks,et al. A Robust Layered Control Syste For A Mobile Robot , 2022 .
[24] David Chapman,et al. Vision, instruction, and action , 1990 .
[25] Nabil Layaïda,et al. Madeus, and authoring environment for interactive multimedia documents , 1998, MULTIMEDIA '98.
[26] Alex Pentland,et al. The ALIVE system: full-body interaction with autonomous agents , 1995, Proceedings Computer Animation'95.
[27] Philippe Baptiste,et al. A Theoretical and Experimental Comparison of Constraint Propagation Techniques for Disjunctive Scheduling , 1995, IJCAI.
[28] Demetri Terzopoulos,et al. Analysis and Synthesis of Facial Image Sequences Using Physical and Anatomical Models , 1993, IEEE Trans. Pattern Anal. Mach. Intell..
[29] Peter van Beek,et al. Reasoning About Qualitative Temporal Information , 1990, Artif. Intell..
[30] Aaron F. Bobick,et al. Video surveillance of interactions , 1999, Proceedings Second IEEE Workshop on Visual Surveillance (VS'99) (Cat. No.98-89223).
[31] Jack Dongarra,et al. PVM: Parallel virtual machine: a users' guide and tutorial for networked parallel computing , 1995 .
[32] Ken Perlin,et al. Real Time Responsive Animation with Personality , 1995, IEEE Trans. Vis. Comput. Graph..
[33] James W. Davis,et al. Virtual PAT: A Virtual Personal Aerobics Trainer , 1998 .
[34] Kee Chang Lee,et al. Virtual Stage: A Location-Based Karaoke System , 1998, IEEE Multim..
[35] Nils J. Nilsson,et al. Problem-solving methods in artificial intelligence , 1971, McGraw-Hill computer science series.
[36] Claudio S. Pinhanez,et al. Intelligent Studios Modeling Space and Action to Control TV Cameras , 1997, Appl. Artif. Intell..
[37] Rina Dechter,et al. Directed Constraint Networks: A Relational Framework for Causal Modeling , 1991, IJCAI.
[38] Aaron F. Bobick,et al. Action recognition using probabilistic parsing , 1998, Proceedings. 1998 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (Cat. No.98CB36231).
[39] Brenda Laurel,et al. PLACEHOLDER: landscape and narrative in virtual environments , 1994, MULTIMEDIA '94.
[40] S. Langer. Feeling and Form , 1953 .
[41] Herbert Zettl. Television Production Handbook , 1961 .
[42] Aaron F. Bobick,et al. A State-Based Approach to the Representation and Recognition of Gesture , 1997, IEEE Trans. Pattern Anal. Mach. Intell..
[43] Ken Perlin,et al. Improvisational animation , 1996, CHI Conference Companion.
[44] David C. Hogg,et al. Learning the Distribution of Object Trajectories for Event Recognition , 1995, BMVC.
[45] Alex Pentland,et al. A Bayesian Computer Vision System for Modeling Human Interaction , 1999, ICVS.
[46] W. Scott Neal Reilly,et al. An Architecture for Action, Emotion, and Social Behavior , 1992, MAAMAW.
[47] Eugenio Barba,et al. A Dictionary of Theatre Anthropology: The Secret Art of the Performer , 1991 .
[48] A F Bobick,et al. Movement, activity and action: the role of knowledge in the perception of motion. , 1997, Philosophical transactions of the Royal Society of London. Series B, Biological sciences.
[49] L. Bates,et al. Hap A Reactive, Adaptive Architecture for Agents , 1991 .
[50] Rodney A. Brooks,et al. Elephants don't play chess , 1990, Robotics Auton. Syst..
[51] Glorianna Davenport,et al. Narrative guidance of interactivity , 1995 .
[52] Maja J. Mataric,et al. Behaviour-based control: examples from navigation, learning, and group behaviour , 1997, J. Exp. Theor. Artif. Intell..
[53] James F. Allen. Time and time again: The many ways to represent time , 1991, Int. J. Intell. Syst..
[54] K. Johnstone. IMPRO: Improvisation and Theatre , 1979 .
[55] Ken'ichi Kakizaki. Generating the animation of a 3D agent from explanation text , 1998, MULTIMEDIA '98.
[56] Justine Cassell,et al. Temporal classification of natural gesture and application to video coding , 1997, Proceedings of IEEE Computer Society Conference on Computer Vision and Pattern Recognition.
[57] Mark Steedman,et al. Animated conversation: rule-based generation of facial expression, gesture & spoken intonation for multiple conversational agents , 1994, SIGGRAPH.
[58] Jacob K. White,et al. A brief architectural overview of alice, a rapid prototyping system for vitrual reality , 1995 .
[59] James W. Davis,et al. The representation and recognition of human movement using temporal templates , 1997, Proceedings of IEEE Computer Society Conference on Computer Vision and Pattern Recognition.
[60] Myron W. Krueger,et al. Artificial reality II , 1991 .
[61] Alexander Reinefeld,et al. Effective Solution of Qualitative Interval Constraint Problems , 1992, Artif. Intell..
[62] M. Weiser. The Computer for the Twenty-First Century , 1991 .
[63] Hiroshi Ishii,et al. Tangible bits: towards seamless interfaces between people, bits and atoms , 1997, CHI.
[64] Pattie Maes,et al. Collaborative Interface Agents , 1994, AAAI.
[65] Chris Shaw,et al. Decoupled simulation in virtual reality with the MR toolkit , 1993, TOIS.
[66] Ugo Montanari,et al. Networks of constraints: Fundamental properties and applications to picture processing , 1974, Inf. Sci..
[67] Karl Sims,et al. Evolving virtual creatures , 1994, SIGGRAPH.
[68] Claudio S. Pinhanez,et al. Approximate World Models: Incorporating Qualitative and Linguistic Information into Vision Systems , 1996, AAAI/IAAI, Vol. 2.
[69] K. Selçuk Candan,et al. CHIMP: a framework for supporting distributed multimedia document authoring and presentation , 1997, MULTIMEDIA '96.
[70] Greg Welch,et al. The office of the future: a unified approach to image-based modeling and spatially immersive displays , 1998, SIGGRAPH.
[71] M. R. Manzini. Learnability and Cognition , 1991 .
[72] N. Magnenat-Thalmann,et al. Synthetic actors in computer-generated 3D films , 1990 .
[73] K. Rohr. Towards model-based recognition of human movements in image sequences , 1994 .
[74] Ryohei Nakatsu,et al. “Interactive poem system” , 1998, MULTIMEDIA '98.
[75] Robert Taylor,et al. Disney's Aladdin: first steps toward storytelling in virtual reality , 1996, SIGGRAPH.
[76] R. Nelson,et al. Low level recognition of human motion (or how to get your man without finding his body parts) , 1994, Proceedings of 1994 IEEE Workshop on Motion of Non-rigid and Articulated Objects.
[77] Bruce Blumberg,et al. Sympathetic interfaces: using a plush toy to direct synthetic characters , 1999, CHI '99.
[78] G. Reeke. The society of mind , 1991 .
[79] D. Gavrila,et al. 3-D model-based tracking of human upper body movement: a multi-view approach , 1995, Proceedings of International Symposium on Computer Vision - ISCV.
[80] V. Michael Bove,et al. Multilevel Scripting for Responsive Multimedia , 1997, IEEE Multim..
[81] Henry A. Kautz,et al. Constraint Propagation Algorithms for Temporal Reasoning , 1986, AAAI.
[82] Claudio S. Pinhanez,et al. Using approximate models as source of contextual information for vision processing , 1995 .
[83] Biing-Hwang Juang,et al. Hidden Markov Models for Speech Recognition , 1991 .
[84] Kenji Amaya,et al. Emotion from Motion , 1996, Graphics Interface.
[85] Yasuo Kuniyoshi,et al. Qualitative Recognition of Ongoing Human Action Sequences , 1993, IJCAI.
[86] David J. Israel,et al. Actions and Movements , 1991, IJCAI.
[87] Allison Druin,et al. Computer-augmented environments: new places to learn, work, and play , 1995 .
[88] Jeffrey Mark Siskind,et al. Naive physics, event perception, lexical semantics, and language acquisition , 1992 .
[89] Char Davies,et al. Osmose: towards broadening the aesthetics of virtual reality , 1996, COMG.
[90] G. Miller,et al. Language and Perception , 1976 .
[91] Jitendra Malik,et al. Tracking people with twists and exponential maps , 1998, Proceedings. 1998 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (Cat. No.98CB36231).
[92] James F. Allen. Towards a General Theory of Action and Time , 1984, Artif. Intell..
[93] T. Richards. At work with Grotowski on physical actions , 1995 .
[94] Benoît Maubrey. Audio Jackets and Other Electroacoustic Clothes , 1995 .
[95] Dena Davida. A Dictionary of Theatre Anthropology. The Secret Art of the Performer , 1994 .
[96] Thomas Rist,et al. Coping with Temporal Constraints in Multimedia Presentation Planning , 1996, AAAI/IAAI, Vol. 1.
[97] Henry A. Kautz,et al. Constraint propagation algorithms for temporal reasoning: a revised report , 1989 .
[98] Itay Meiri,et al. Combining Qualitative and Quantitative Constraints in Temporal Reasoning , 1991, Artif. Intell..
[99] Bruce Blumberg,et al. Multi-level direction of autonomous creatures for real-time virtual environments , 1995, SIGGRAPH.
[100] Ryohei Nakatsu,et al. Interactive movie system with multi-person participation and anytime interaction capabilities , 1998, MULTIMEDIA '98.
[101] Polle Zellweger,et al. Automatic temporal layout mechanisms , 1993, MULTIMEDIA '93.
[102] Marvin Minsky,et al. A framework for representing knowledge" in the psychology of computer vision , 1975 .
[103] Brian P. Bailey,et al. Nsync—a toolkit for building interactive multimedia presentations , 1998, MULTIMEDIA '98.
[104] Alan Borning,et al. The Programming Language Aspects of ThingLab, a Constraint-Oriented Simulation Laboratory , 1981, TOPL.
[105] Christian Freksa,et al. Temporal Reasoning Based on Semi-Intervals , 1992, Artif. Intell..
[106] Ken Perlin,et al. Improv: a system for scripting interactive actors in virtual worlds , 1996, SIGGRAPH.
[107] Maja J. Matari,et al. Behavior-based Control: Examples from Navigation, Learning, and Group Behavior , 1997 .
[108] Alan K. Mackworth. Consistency in Networks of Relations , 1977, Artif. Intell..
[109] Darren Newtson,et al. The objective basis of behavior units. , 1977 .
[110] TheaterClaudio S. PinhanezPerceptual. Computer Theater , 1997 .
[111] Elliott Schwartz,et al. Music Since 1945: Issues, Materials, and Literature , 1993 .
[112] Jorge Lobo,et al. Adding Knowledge to the Action Description Language A , 1997, AAAI/IAAI.
[113] James W. Davis,et al. The KidsRoom: A Perceptually-Based Interactive and Immersive Story Environment , 1999, Presence.
[114] B J Gruendemann. A position on the position. , 1970, AORN journal.
[115] Ricky Yeung,et al. TBAG: a high level framework for interactive, animated 3D graphics applications , 1994, SIGGRAPH.
[116] Rodney A. Brooks,et al. Intelligence Without Reason , 1991, IJCAI.
[117] Aaron F. Bobick,et al. Learning visual behavior for gesture analysis , 1995, Proceedings of International Symposium on Computer Vision - ISCV.
[118] W. Eric L. Grimson,et al. Using adaptive tracking to classify and monitor activities in a site , 1998, Proceedings. 1998 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (Cat. No.98CB36231).
[119] P. Maes,et al. Old tricks, new dogs: ethology and interactive creatures , 1997 .
[120] G. Davenport,et al. Interactive transformational environments: wheel of life , 1995 .
[121] Alex Pentland,et al. Coupled hidden Markov models for complex action recognition , 1997, Proceedings of IEEE Computer Society Conference on Computer Vision and Pattern Recognition.
[122] Norman I. Badler,et al. Simulating humans: computer graphics animation and control , 1993 .
[123] Jugal Kalita,et al. Natural language control of animation of task performance in a physical domain , 1990 .
[124] Junji Yamato,et al. Recognizing human action in time-sequential images using hidden Markov model , 1992, Proceedings 1992 IEEE Computer Society Conference on Computer Vision and Pattern Recognition.
[125] Richard Fikes,et al. STRIPS: A New Approach to the Application of Theorem Proving to Problem Solving , 1971, IJCAI.
[126] Patrick J. Hayes,et al. Moments and points in an interval‐based temporal logic , 1989, Comput. Intell..
[127] Alex Pentland,et al. Real-time American Sign Language recognition from video using hidden Markov models , 1995 .
[128] Ray Jackendoff. Semantics and Cognition , 1983 .
[129] Rina Dechter,et al. Temporal Constraint Networks , 1989, Artif. Intell..
[130] Hans-Hellmut Nagel,et al. A vision of ‘vision and language’ comprises action: An example from road traffic , 2004, Artificial Intelligence Review.
[131] Christa Sommerer,et al. Art as Living System (人工生命特集号) , 1996 .
[132] Yorick Wilks,et al. A Preferential, Pattern-Seeking, Semantics for Natural Language Inference , 1975, Artif. Intell..
[133] Eero Hyvönen,et al. Constraint Reasoning Based on Interval Arithmetic: The Tolerance Propagation Approach , 1992, Artif. Intell..
[134] Claudio S. Pinhanez,et al. Interval scripts: a design paradigm for story-based interactive systems , 1997, CHI.
[135] Aaron F. Bobick,et al. A Framework for Recognizing Multi-Agent Action from Visual Evidence , 1999, AAAI/IAAI.
[136] Ramesh C. Jain,et al. Recursive identification of gesture inputs using hidden Markov models , 1994, Proceedings of 1994 IEEE Workshop on Applications of Computer Vision.
[137] Drew McDermott,et al. Introduction to artificial intelligence , 1986, Addison-Wesley series in computer science.
[138] L. Stark,et al. Dissertation Abstract , 1994, Journal of Cognitive Education and Psychology.
[139] Leora Morgenstern,et al. Motivated Action Theory: a Formal Theory of Causal Reasoning , 1994, Artif. Intell..
[140] Rina Dechter,et al. From Local to Global Consistency , 1990, Artif. Intell..
[141] Alex Pentland,et al. Space-time gestures , 1993, Proceedings of IEEE Conference on Computer Vision and Pattern Recognition.
[142] Jun Rekimoto,et al. Object composition and playback models for handling multimedia data , 1993, MULTIMEDIA '93.
[143] Lenhart K. Schubert,et al. Efficient Algorithms for Qualitative Reasoning about Time , 1995, Artif. Intell..
[144] Yoav Shoham,et al. Temporal Logics in AI: Semantical and Ontological Considerations , 1987, Artif. Intell..
[145] Robert C. Bolles,et al. The Representation Space Paradigm of Concurrent Evolving Object Descriptions , 1992, IEEE Trans. Pattern Anal. Mach. Intell..
[146] Joseph A. Paradiso,et al. The Brain Opera Technology: New Instruments and Gestural Sensors for Musical Interaction and Performance , 1999 .
[147] Rosalind W. Picard. Affective Computing , 1997 .
[148] John McCarthy,et al. SOME PHILOSOPHICAL PROBLEMS FROM THE STANDPOINT OF ARTI CIAL INTELLIGENCE , 1987 .
[149] Alex Pentland,et al. A Bayesian Computer Vision System for Modeling Human Interactions , 1999, IEEE Trans. Pattern Anal. Mach. Intell..
[150] Drew McDermott,et al. Temporal Data Base Management , 1987, Artif. Intell..
[151] Vipin Kumar,et al. Algorithms for Constraint-Satisfaction Problems: A Survey , 1992, AI Mag..
[152] Steve Strassmann. Semi-Autonomous Animated Actors , 1994, AAAI.
[153] R. Schechner,et al. The Grotowski sourcebook , 1997 .
[154] Robert H. Thibadeau,et al. Artificial Perception of Actions , 1986, Cogn. Sci..
[155] Alex Pentland,et al. Invariant features for 3-D gesture recognition , 1996, Proceedings of the Second International Conference on Automatic Face and Gesture Recognition.
[156] Alex Pentland,et al. Action Reaction Learning: Automatic Visual Analysis and Synthesis of Interactive Behaviour , 1999, ICVS.
[157] Marvin Minsky,et al. A framework for representing knowledge , 1974 .
[159] Allan D. Jepson,et al. Computational Perception of Scene Dynamics , 1996, ECCV.
[160] Claudio S. Pinhanez,et al. Controlling view-based algorithms using approximate world models and action information , 1997, Proceedings of IEEE Computer Society Conference on Computer Vision and Pattern Recognition.
[161] Jitendra Malik,et al. Reasoning in Time and Space , 1983, IJCAI.
[162] Henry A. Kautz,et al. Integrating Metric and Qualitative Temporal Reasoning , 1991, AAAI.