CoSMoS in the Interactive Simulation Curriculum
暂无分享,去创建一个
[1] Ling Rothrock,et al. Human-in-the-Loop Simulations: Methods and Practice , 2011 .
[2] Jean-Louis Giavitto,et al. Invited Talk: Topological Collections, Transformations and Their Application to the Modeling and the Simulation of Dynamical Systems , 2003, RTA.
[3] Min Chen,et al. Over Two Decades of Integration-Based, Geometric Flow Visualization , 2009, Eurographics.
[4] P. Hunter,et al. Integration from proteins to organs: the Physiome Project , 2003, Nature Reviews Molecular Cell Biology.
[5] Peter L. Brooks,et al. Visualizing data , 1997 .
[6] Kenny Erleben,et al. Physics-based animation , 2005 .
[7] William S. Cleveland,et al. Visualizing Data , 1993 .
[8] Barbara Messing,et al. An Introduction to MultiAgent Systems , 2002, Künstliche Intell..
[9] Christian Geiger,et al. HYUI: a visual framework for prototyping hybrid user interfaces , 2008, Tangible and Embedded Interaction.
[10] Richard Edwards,et al. Extending ourselves , 2003 .
[11] Jesús A. Izaguirre,et al. COMPUCELL, a multi-model framework for simulation of morphogenesis , 2004, Bioinform..
[12] Tomas Akenine-Möller,et al. Real-time rendering , 1997 .
[13] David E. Orin,et al. Robot dynamics: equations and algorithms , 2000, Proceedings 2000 ICRA. Millennium Conference. IEEE International Conference on Robotics and Automation. Symposia Proceedings (Cat. No.00CH37065).
[14] Christian Jacob,et al. Abstraction of agent interaction processes: Towards large-scale multi-agent models , 2013, Simul..
[15] William V. Wright,et al. A Theory of Fun for Game Design , 2004 .
[16] Hugues Hoppe. Smooth view-dependent level-of-detail control and its application to terrain rendering , 1998 .
[17] Robin Wolff,et al. An Evaluation of Open Source Physics Engines for Use in Virtual Reality Assembly Simulations , 2012, ISVC.
[18] Alan Watt,et al. 3D Games: Real-Time Rendering and Software Technology , 2000 .
[19] Nicu Sebe,et al. Multimodal Human Computer Interaction: A Survey , 2005, ICCV-HCI.
[20] Lisa A. Pegden,et al. Graphical interpretation of output illustrated by a SIMAN manufacturing system simulation , 1985, WSC '85.
[21] Jan Dirk L. Fijnheer,et al. Gamification , 2019, Encyclopedia of Education and Information Technologies.
[22] Jörg Denzinger,et al. Combining Coaching and Learning to Create Cooperative Character Behavior , 2005, CIG.
[23] Ronan Sicre,et al. The Booze Cruise: Impaired Driving in Virtual Spaces , 2009, IEEE Computer Graphics and Applications.
[24] Susan Stepney,et al. The CoSMoS Process, Version 0.1: A Process for the Modelling and Simulation of Complex Systems , 2010 .
[25] Craig W. Reynolds. Flocks, herds, and schools: a distributed behavioral model , 1998 .
[26] Hendrik Strobelt,et al. Interactive Visualization for Real-time Public Transport Journey Planning , 2012, SIGRAD.
[27] J. Banks,et al. Handbook of Simulation , 1998 .
[28] Thomas Bräunl,et al. Evaluation of real-time physics simulation systems , 2007, GRAPHITE '07.
[29] Catherine Dibble,et al. Dynamic Agent Compression , 2007, J. Artif. Soc. Soc. Simul..
[30] W. Buxton. Human-Computer Interaction , 1988, Springer Berlin Heidelberg.
[31] Jörg Denzinger,et al. Self-organized Middle-Out Abstraction , 2011, IWSOS.
[32] Sundaram Narayanan,et al. Interactive Simulations: History, Features, and Trends , 2011 .
[33] Markus Hadwiger,et al. Ssecrett and NeuroTrace: Interactive Visualization and Analysis Tools for Large-Scale Neuroscience Data Sets , 2010, IEEE Computer Graphics and Applications.
[34] Tarja Susi,et al. Serious Games : An Overview , 2007 .
[35] Guirong Liu,et al. Smoothed Particle Hydrodynamics (SPH): an Overview and Recent Developments , 2010 .
[36] Woon-Sung Lee,et al. Development of a Driving Simulator for Virtual Experience and Training of Drunk Driving , 2011 .
[37] Christian Jacob,et al. The evolution of swarm grammars- growing trees, crafting art, and bottom-up design , 2009, IEEE Computational Intelligence Magazine.
[38] D. W. F. van Krevelen,et al. A Survey of Augmented Reality Technologies, Applications and Limitations , 2010, Int. J. Virtual Real..
[39] Robert W. Batterman,et al. Falling Cats, Parallel Parking, and Polarized Light , 2003 .
[40] Richard E. Nance,et al. A history of discrete event simulation programming languages , 1993, HOPL-II.
[41] Robert M. O'Keefe,et al. Simulation and expert systems- A taxonomy and some examples , 1986 .
[42] Tomas Akenine-Möller,et al. A dynamic bounding volume hierarchy for generalized collision detection , 2006, Comput. Graph..
[43] Morgan McGuire,et al. Creating games - mechanics, content, and technology , 2008 .
[44] Arnulph Fuhrmann,et al. Distance Fields for Rapid Collision Detection in Physically Based Modeling , 2003 .
[45] Andrew Wuensche,et al. Discrete Dynamics Lab , 2009 .
[46] Patrick Lindemann. The Gilbert-Johnson-Keerthi Distance Algorithm , 2009 .
[47] Stuart A. Kauffman,et al. ORIGINS OF ORDER , 2019, Origins of Order.
[48] Tae-Yong Kim,et al. Unified particle physics for real-time applications , 2014, ACM Trans. Graph..
[49] Malcolm M. Jones. On—line simulation , 1967, ACM '67.
[50] G. J. Pert,et al. An Introduction To Computer Simulation , 1999 .
[51] K. A. Hawick,et al. Spatial Data Structures, Sorting and GPU Parallelism for Situated-agent Simulation and Visualisation , 2012 .
[52] Jeffrey C. Trinkle,et al. Interactive Simulation of Rigid Body Dynamics in Computer Graphics , 2014, Eurographics.
[53] Tomas Akenine-Möller,et al. Collision Detection for Continuously Deforming Bodies , 2001, Eurographics.
[54] Nicholas L. Crookston,et al. An aggregation algorithm for increasing the efficiency of population models , 1993 .
[55] Pak Chung Wong,et al. 30 Years of Multidimensional Multivariate Visualization , 1994, Scientific Visualization.
[56] Jan Bender,et al. Robust real-time deformation of incompressible surface meshes , 2011, SCA '11.
[57] Julie Steele,et al. Beautiful Visualization - Looking at Data Through the Eyes of Experts , 2010, Beautiful Visualization.
[58] James D. Foley,et al. The human factors of computer graphics interaction techniques , 1984, IEEE Computer Graphics and Applications.
[59] J. Banks,et al. Discrete-Event System Simulation , 1995 .
[60] Matthew O. Ward,et al. Interactive Data Visualization - Foundations, Techniques, and Applications , 2010 .
[61] Przemyslaw Prusinkiewicz,et al. The Algorithmic Beauty of Plants , 1990, The Virtual Laboratory.
[62] Wolfgang Banzhaf,et al. Artificial Chemistries – Towards Constructive Dynamical Systems , 2004 .
[63] Timothy Davison,et al. Adaptive agent abstractions to speed up spatial agent-based simulations , 2014, Simul. Model. Pract. Theory.
[64] Adrien Treuille,et al. Predicting protein structures with a multiplayer online game , 2010, Nature.
[65] Fabian Groh. Gamification : State of the Art Definition and Utilization , 2012 .
[66] Adam T. Sampson,et al. The engineering of concurrent simulations of complex systems , 2009, 2009 IEEE Congress on Evolutionary Computation.
[67] Wolfgang Reisig,et al. Petri net , 2008, Scholarpedia.
[68] Gabriel Zachmann,et al. Collision Detection for Deformable Objects , 2004, Comput. Graph. Forum.
[69] Brad A. Myers,et al. A brief history of human-computer interaction technology , 1998, INTR.