Effect of Social Settings on Proxemics During Social Interactions in Real and Virtual Conditions

[1]  J. Loomis,et al.  Interpersonal Distance in Immersive Virtual Environments , 2003, Personality & social psychology bulletin.

[2]  A. Seyfried,et al.  The fundamental diagram of pedestrian movement revisited , 2005, physics/0506170.

[3]  Kirk L. Wakefield,et al.  How consumer shopping orientation influences perceived crowding, excitement, and stress at the mall , 2012 .

[4]  C. Steele,et al.  Alcohol and social behavior: I. The psychology of drunken excess. , 1985 .

[5]  Leslie Adams,et al.  The Effect of Lighting Conditions on Personal Space Requirements , 1991 .

[6]  M. Hui,et al.  The Ecological Validity of Photographic Slides and Videotapes in Simulating the Service Setting , 1992 .

[7]  M. Bühler,et al.  Circumvention of Pedestrians While Walking in Virtual and Physical Environments , 2018, IEEE Transactions on Neural Systems and Rehabilitation Engineering.

[8]  P. Bourdieu The Logic of Practice , 1990 .

[9]  Martin Breidt,et al.  Virtual reality: A new track in psychological research , 2018, British journal of psychology.

[10]  G. D. Méo L’individu, le corps et la rue globale , 2009 .

[11]  E. Goffman The Presentation of Self in Everyday Life , 1959 .

[12]  A. Hamilton,et al.  Why and how to use virtual reality to study human social interaction: The challenges of exploring a new research landscape , 2018, British journal of psychology.

[13]  Norbert Elias,et al.  What Is Sociology , 1978 .

[14]  Jeremy N. Bailenson,et al.  Equilibrium Theory Revisited: Mutual Gaze and Personal Space in Virtual Environments , 2001, Presence: Teleoperators & Virtual Environments.

[15]  J. Aru,et al.  Guidelines for immersive virtual reality in psychological research. , 2020, Current opinion in psychology.

[16]  L. McClelland,et al.  Perceptions of Crowding and Pleasantness in Public Settings , 1978 .

[17]  George Banziger,et al.  Attractiveness and Interpersonal Space , 1979 .

[18]  Bradford J McFadyen,et al.  Characteristics of personal space during obstacle circumvention in physical and virtual environments. , 2008, Gait & posture.

[19]  Crystal L. Hoyt,et al.  Immersive Virtual Environment Technology as a Methodological Tool for Social Psychology , 2002 .

[20]  Gerd Bruder,et al.  Virtual proxemics: Locomotion in the presence of obstacles in large immersive projection environments , 2015, 2015 IEEE Virtual Reality (VR).

[21]  Edward T. Hall,et al.  A System for the Notation of Proxemic Behavior1 , 1963 .

[22]  Haley E. Yaremych,et al.  Tracing Physical Behavior in Virtual Reality: A Narrative Review of Applications to Social Psychology. , 2019, Journal of experimental social psychology.

[23]  Albert Mehbabian Orientation behaviors and nonverbal attitude communication. , 1967 .

[24]  Ludovic Hoyet,et al.  Walk this way: Evaluating the effect of perceived gender and attractiveness of motion on proximity in virtual reality , 2020, 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).

[25]  Jeremy N. Bailenson,et al.  The Unbearable Likeness of Being Digital: The Persistence of Nonverbal Social Norms in Online Virtual Environments , 2007, Cyberpsychology Behav. Soc. Netw..

[26]  T. Jones,et al.  Interpersonal distance, body orientation, and touch: effects of culture, gender, and age. , 1995, The Journal of social psychology.

[27]  E. Dunning,et al.  Quest for Excitement: Sport and Leisure in the Civilizing Process , 1986 .

[28]  B. de Gelder,et al.  Virtual reality and the new psychophysics. , 2018, British journal of psychology.

[29]  C. Richards,et al.  The negotiation of stationary and moving obstructions during walking: anticipatory locomotor adaptations and preservation of personal space. , 2005, Motor control.

[30]  Mel Slater,et al.  Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments , 2009, Philosophical Transactions of the Royal Society B: Biological Sciences.

[31]  Partha Chakroborty,et al.  Comparison of Pedestrian Fundamental Diagram across Cultures , 2009, Adv. Complex Syst..

[32]  Andrea Bönsch,et al.  Social VR: How Personal Space is Affected by Virtual Agents' Emotions , 2018, 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR).

[33]  Jean-claude Kaufmann Corps de femmes, regards d'hommes : sociologie des seins nus , 1996 .

[34]  Catherine Pelachaud,et al.  The Effects of Interpersonal Attitude of a Group of Agents on User’s Presence and Proxemics Behavior , 2016, TIIS.

[35]  Anne-Hélène Olivier,et al.  Walking with Virtual People: Evaluation of Locomotion Interfaces in Dynamic Environments , 2018, IEEE Transactions on Visualization and Computer Graphics.

[36]  M. Walker,et al.  Interpersonal distance as a function of situationally induced anxiety. , 1978, The British journal of social and clinical psychology.

[37]  J. Loomis,et al.  Immersive virtual environment technology as a basic research tool in psychology , 1999, Behavior research methods, instruments, & computers : a journal of the Psychonomic Society, Inc.

[38]  Ludovic Hoyet,et al.  Studying Gaze Behaviour during Collision Avoidance with a Virtual Walker: Influence of the Virtual Reality Setup , 2019, 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR).

[39]  F. Galante,et al.  Peripersonal and interpersonal space in virtual and real environments: Effects of gender and age , 2016 .