Instant ray tracing: the bounding interval hierarchy
暂无分享,去创建一个
[1] Turner Whitted,et al. A 3-dimensional representation for fast rendering of complex scenes , 1980, SIGGRAPH '80.
[2] James T. Kajiya,et al. Ray tracing complex scenes , 1986, SIGGRAPH.
[3] John Salmon,et al. Automatic Creation of Object Hierarchies for Ray Tracing , 1987, IEEE Computer Graphics and Applications.
[4] Roman Kuchkuda,et al. An introduction to ray tracing , 1993, Comput. Graph..
[5] Alain Fournier,et al. A Ray Tracing Accelerator Based on a Hierarchy of 1D Sorted Lists , 1992 .
[6] Alexander Keller,et al. Quasi-Monte Carlo methods for photorealistic image synthesis , 1998, Beiträge zur Informatik.
[7] Peter-Pike J. Sloan,et al. Interactive ray tracing , 1999, SI3D.
[8] Peter Shirley,et al. Realistic ray tracing , 2000 .
[9] Erik Reinhard,et al. Dynamic Acceleration Structures for Interactive Ray Tracing , 2000, Rendering Techniques.
[10] Russ Bubley,et al. Randomized algorithms , 1995, CSUR.
[11] Vlastimil Havran,et al. Heuristic ray shooting algorithms , 2000 .
[12] Markus Wagner,et al. Interactive Distributed Ray Tracing of Highly Complex Models , 2001, Rendering Techniques.
[13] Alexander Keller,et al. Strictly Deterministic Sampling Methods in Computer Graphics , 2001 .
[14] M. Geimer,et al. A Cross-Platform Framework for Interactive Ray Tracing , 2003 .
[15] Ingo Wald,et al. Realtime ray tracing and interactive global illumination , 2004, Ausgezeichnete Informatikdissertationen.
[16] P. Slusallek,et al. RPU: a programmable ray processing unit for realtime ray tracing , 2005, ACM Trans. Graph..
[17] Alexander Reshetov,et al. Multi-level ray tracing algorithm , 2005, ACM Trans. Graph..
[18] Philipp Slusallek,et al. An interactive out-of-core rendering framework for visualizing massively complex models , 2004, Rendering Techniques.
[19] I. Wald,et al. On building fast kd-Trees for Ray Tracing, and on doing that in O(N log N) , 2006, 2006 IEEE Symposium on Interactive Ray Tracing.
[20] Carsten Benthin,et al. Realtime ray tracing on current CPU architectures , 2006 .
[21] Ingo Wald,et al. Ray tracing animated scenes using coherent grid traversal , 2006, ACM Trans. Graph..
[22] Ingo Wald,et al. An application of scalable massive model interaction using shared-memory systems , 2006, EGPGV '06.
[23] Ingo Wald,et al. Ray tracing deformable scenes using dynamic bounding volume hierarchies , 2007, TOGS.