Remote Object Translation Methods for Immersive Virtual Environments

In this paper, seven methods are described to perform remote object translations with a six degree-of-freedom input device in an immersive virtual environment. By manipulating objects remotely, a number of disadvantages of the real-world `direct grab and drag'' metaphor can be avoided. The different methods are evaluated with a pilot user experiment. From the results of the experiment, some initial recommendations are formulated on the use of the methods for different manipulation tasks.

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