Greedy partitioned algorithms for the shortest-path problem

A partitioned, priority-queue algorithm for solving the single-source best-path problem is defined and evaluated. Finding single-source paths for sparse graphs is notable because of its definitelack of parallelism-no known algorithms are scalable. Qualitatively, we discuss the close relationships between our algorithm and previous work by Quinn, Chikayama, and others. Performance measurements of variations of the algorithm, implemented both in concurrent and imperative programming languages on a shared-memory multiprocessor, are presented. This quantitative analysis of the algorithms provides insights into the tradeoffs between complexity and overhead in graph-searching executed in high-level parallel languages with automatic task scheduling.