A vision-based approach to behavioural animation
暂无分享,去创建一个
Daniel Thalmann | Nadia Magnenat-Thalmann | Olivier Renault | N. Magnenat-Thalmann | D. Thalmann | Olivier Renault | D. Thalmann
[1] Tomás Lozano-Pérez,et al. An algorithm for planning collision-free paths among polyhedral obstacles , 1979, CACM.
[2] Roger C. Schank,et al. Language and Memory , 1986, Cogn. Sci..
[3] James H. Clark,et al. The Geometry Engine , 1982, SIGGRAPH.
[4] Craig W. Reynolds. Computer animation with scripts and actors , 1982, SIGGRAPH.
[5] H ClarkJames. The Geometry Engine , 1982 .
[6] Tomás Lozano-Pérez,et al. Spatial Planning: A Configuration Space Approach , 1983, IEEE Transactions on Computers.
[7] R. Brooks. Planning Collision- Free Motions for Pick-and-Place Operations , 1983 .
[8] S. Pinker,et al. Visual cognition : An introduction * , 1989 .
[9] Philippe Quéau. Elofe de la Simulation , 1986 .
[10] Craig W. Reynolds. Flocks, herds, and schools: a distributed behavioral model , 1987, SIGGRAPH.
[11] Daniel Thalmann,et al. The Direction of Synthetic Actors in the Film Rendez-Vous a Montreal , 1987, IEEE Computer Graphics and Applications.
[12] Jane Wilhelms,et al. Toward Automatic Motion Control , 1987, IEEE Computer Graphics and Applications.
[13] James L. Crowley,et al. Coordinaton of Action and Perception in a Surveillance Robot , 1987, IEEE Expert.
[14] Timothy Lethbridge,et al. A simple heuristically-based method for expressive Stimulus-Response animation , 1989, Comput. Graph..
[15] Nadia Magnenat-Thalmann,et al. An object-oriented methodology using dynamic variables for animation and scientific visualization , 1990 .
[16] Daniel Thalmann,et al. Human free-walking model for a real-time interactive design of gaits , 1990 .