Creating a Smart Virtual Reality Simulator for Sports Training and Education
暂无分享,去创建一个
[1] Doug A. Bowman,et al. Virtual Reality: How Much Immersion Is Enough? , 2007, Computer.
[2] John G. Hedberg,et al. Beyond Immersion – Meaningful Involvement in Virtual Worlds , 2011 .
[3] Bruno Arnaldi,et al. Virtual reality applied to sports: do handball goalkeepers react realistically to simulated synthetic opponents? , 2004, VRCAI '04.
[4] Taku Komura,et al. NiceMeetVR: facing professional baseball pitchers in the virtual batting cage , 2002, SAC '02.
[5] Emil Moltu Staurset. Creating an immersive virtual reality application for ski jumping , 2015 .
[6] Jonathan Steuer,et al. Defining virtual reality: dimensions determining telepresence , 1992 .
[7] Doug A. Bowman,et al. Feasibility of Training Athletes for High-Pressure Situations Using Virtual Reality , 2014, IEEE Transactions on Visualization and Computer Graphics.
[8] R. Satava,et al. Virtual Reality Training Improves Operating Room Performance: Results of a Randomized, Double-Blinded Study , 2002, Annals of surgery.
[9] Changhoon Park,et al. Using Game Technology to Develop Snowboard Training Simulator , 2013, HCI.
[10] Kristina Marasović. Visualised interactive computer simulation of ski-jumping , 2003, Proceedings of the 25th International Conference on Information Technology Interfaces, 2003. ITI 2003..
[11] Nigel W. John,et al. A review of virtual environments for training in ball sports , 2012, Comput. Graph..
[12] Michael M. Kazhdan,et al. Poisson surface reconstruction , 2006, SGP '06.