An optimized GPU implementation of a 2D free surface simulation model on unstructured meshes
暂无分享,去创建一个
Javier Murillo | Pilar García-Navarro | A. Lacasta | Mario Morales-Hernández | J. Murillo | P. García-Navarro | A. Lacasta | M. Morales-Hernández | Asier Lacasta
[1] Martin Lilleeng Sætra,et al. Graphics processing unit (GPU) programming strategies and trends in GPU computing , 2013, J. Parallel Distributed Comput..
[2] P. Roe. Approximate Riemann Solvers, Parameter Vectors, and Difference Schemes , 1997 .
[3] Chin-Chuan Han,et al. A GPU-Based Simulation of Tsunami Propagation and Inundation , 2009, ICA3PP.
[4] W. Thacker. Some exact solutions to the nonlinear shallow-water wave equations , 1981, Journal of Fluid Mechanics.
[5] P. Glaskowsky. NVIDIA ’ s Fermi : The First Complete GPU Computing Architecture , 2009 .
[6] Katarzyna Zadarnowska,et al. Acceleration of iterative Navier-Stokes solvers on graphics processing units , 2013 .
[7] Brett F. Sanders,et al. ParBreZo: A parallel, unstructured grid, Godunov-type, shallow-water code for high-resolution flood inundation modeling at the regional scale , 2010 .
[8] Javier Murillo,et al. The influence of source terms on stability, accuracy and conservation in two‐dimensional shallow flow simulation using triangular finite volumes , 2007 .
[9] Gordon Erlebacher,et al. High-order finite-element seismic wave propagation modeling with MPI on a large GPU cluster , 2010, J. Comput. Phys..
[10] Inanc Senocak,et al. An MPI-CUDA Implementation for Massively Parallel Incompressible Flow Computations on Multi-GPU Clusters , 2010 .
[11] Alex Fit-Florea,et al. Precision and Performance: Floating Point and IEEE 754 Compliance for NVIDIA GPUs , 2011 .
[12] Steven J. Burian,et al. Assessment of GPU computational enhancement to a 2D flood model , 2011, Environ. Model. Softw..
[13] Javier Murillo,et al. Time step restrictions for well‐balanced shallow water solutions in non‐zero velocity steady states , 2009 .
[14] P. García-Navarro,et al. A conservative strategy to couple 1D and 2D models for shallow water flow simulation , 2013 .
[15] Jonathan Richard Shewchuk,et al. Triangle: Engineering a 2D Quality Mesh Generator and Delaunay Triangulator , 1996, WACG.
[16] José E. Castillo,et al. A high performance GPU implementation of Surface Energy Balance System (SEBS) based on CUDA-C , 2013, Environ. Model. Softw..
[17] R. LeVeque. Approximate Riemann Solvers , 1992 .
[18] Boris Kompare,et al. Environmental Modelling & Software , 2014 .
[19] B. Sanders,et al. Unstructured mesh generation and landcover-based resistance for hydrodynamic modeling of urban flooding , 2008 .
[20] Shi-Jinn Horng. Special issue: International conference on algorithms and architectures for parallel processing (ICA3PP'09) , 2009 .
[21] Mark Horowitz,et al. CPU DB: Recording Microprocessor History , 2012, ACM Queue.
[22] Mustafa S. Altinakar,et al. Efficient shallow water simulations on GPUs: Implementation, visualization, verification, and validation , 2012 .
[23] Matt Pharr,et al. Gpu gems 2: programming techniques for high-performance graphics and general-purpose computation , 2005 .
[24] Moncho Gómez-Gesteira,et al. Optimization strategies for CPU and GPU implementations of a smoothed particle hydrodynamics method , 2013, Comput. Phys. Commun..
[25] V. Guinot. Approximate Riemann Solvers , 2010 .
[26] Javier Murillo,et al. Preprocess static subdomain decomposition in practical cases of 2D unsteady hydraulic simulation , 2013 .
[27] Javier Murillo,et al. Weak solutions for partial differential equations with source terms: Application to the shallow water equations , 2010, J. Comput. Phys..
[28] M. J. Castro,et al. A parallel 2d finite volume scheme for solving systems of balance laws with nonconservative products: Application to shallow flows , 2006 .
[29] Javier Murillo,et al. Influence of mesh structure on 2D full shallow water equations and SCS Curve Number simulation of rainfall/runoff events , 2012 .
[30] Hans De Sterck,et al. Parallel hyperbolic PDE simulation on clusters: Cell versus GPU , 2010, Comput. Phys. Commun..
[31] José M. Mantas,et al. GPU computing for shallow water flow simulation based on finite volume schemes , 2011 .