Towards an Appropriable CSCW Tool Ecology: Lessons from the Greatest International Scavenger Hunt the World Has Ever Seen

If you could accomplish a complex, collaborative work task with one tool or many tools working together, which would you choose? In this paper, we present a case study of GISHWHES (the "Greatest International Scavenger Hunt the World Has Ever Seen"), an annual event in which teams spend one week completing complex, creative tasks. Building on the literature of IT ecosystems, we show how teams used different collections of tools to meet their communication needs. We interviewed team members, finding that most teams used multiple tools during GISHWHES. By analyzing which tools they chose over others for each function, we gain insight into the strengths and weaknesses of these tools, and the complexity surrounding work processes. In light of this complexity, this research highlights the importance of designing appropriable tools that can work with unanticipated workflows and mesh well with other tools in a communicative ecology.

[1]  Volker Wulf,et al.  Appropriation Infrastructure: Supporting the Design of Usages , 2009, IS-EUD.

[2]  James L. Lentz,et al.  IT ecosystems: evolved complexity and unintelligent design , 2007, CHIMIT '07.

[3]  Jo A. Tacchi,et al.  Ethnographic monitoring and evaluation of community multimedia centres: A study of Kothmale community radio internet project, Sri Lanka , 2002 .

[4]  Kenton O'Hara,et al.  Social Impact , 2019, Encyclopedia of Food and Agricultural Ethics.

[5]  Alan J. Dix,et al.  Designing for appropriation , 2007, BCS HCI.

[6]  Samuel N. Kamin,et al.  Scavenger hunt: computer science retention through orientation , 2006, SIGCSE '06.

[7]  Wanda J. Orlikowski,et al.  Using Technology and Constituting Structures: A Practice Lens for Studying Technology in Organizations , 2000, Theory in CSCW.

[8]  Paul Dourish,et al.  The Appropriation of Interactive Technologies: Some Lessons from Placeless Documents , 2003, Computer Supported Cooperative Work (CSCW).

[9]  Mark S. Granovetter The Strength of Weak Ties , 1973, American Journal of Sociology.

[10]  Amy Bruckman,et al.  Redistributing leadership in online creative collaboration , 2013, CSCW.

[11]  Nemanja Memarovic,et al.  Designing "interacting places" for a student community using a communicative ecology approach , 2012, MUM.

[12]  Jason O. Hallstrom,et al.  A technology-assisted scavenger hunt for introducing K-12 students to sensor networks , 2011, ITiCSE '11.

[13]  Pablo-Alejandro Quinones,et al.  Cultivating practice & shepherding technology use: supporting appropriation among unanticipated users , 2014, CSCW.

[14]  Yvonne Dittrich,et al.  Exploring the Role of Instant Messaging in a Global Software Development Project , 2011, 2011 IEEE Sixth International Conference on Global Software Engineering.

[15]  V. Braun,et al.  Using thematic analysis in psychology , 2006 .

[16]  Pernilla Qvarfordt,et al.  Exploring the workplace communication ecology , 2010, CHI.

[17]  Aditya Johri,et al.  Look ma, no email!: blogs and IRC as primary and preferred communication tools in a distributed firm , 2011, CSCW.

[18]  A. Bruckman Studying the amateur artist: A perspective on disguising data collected in human subjects research on the Internet , 2002, Ethics and Information Technology.

[19]  Alex Pentland,et al.  Time-Critical Social Mobilization , 2010, Science.

[20]  C. Bacon-Smith Enterprising Women: Television Fandom and the Creation of Popular Myth , 1991 .

[21]  Amy Bruckman,et al.  Why it works (when it works): success factors in online creative collaboration , 2010, GROUP.