Gaming is related to enhanced working memory performance and task-related cortical activity

Gaming experience has been suggested to lead to performance enhancements in a wide variety of working memory tasks. Previous studies have, however, mostly focused on adult expert gamers and have not included measurements of both behavioral performance and brain activity. In the current study, 167 adolescents and young adults (aged 13-24 years) with different amounts of gaming experience performed an n-back working memory task with vowels, with the sensory modality of the vowel stream switching between audition and vision at random intervals. We studied the relationship between self-reported daily gaming activity, working memory (n-back) task performance and related brain activity measured using functional magnetic resonance imaging (fMRI). The results revealed that the extent of daily gaming activity was related to enhancements in both performance accuracy and speed during the most demanding (2-back) level of the working memory task. This improved working memory performance was accompanied by enhanced recruitment of a fronto-parietal cortical network, especially the dorsolateral prefrontal cortex. In contrast, during the less demanding (1-back) level of the task, gaming was associated with decreased activity in the same cortical regions. Our results suggest that a greater degree of daily gaming experience is associated with better working memory functioning and task difficulty-dependent modulation in fronto-parietal brain activity already in adolescence and even when non-expert gamers are studied. The direction of causality within this association cannot be inferred with certainty due to the correlational nature of the current study.

[1]  Lana M. Trick,et al.  Multiple-object tracking in children: The "Catch the Spies" task. , 2005 .

[2]  Aysecan Boduroglu,et al.  Action video game players form more detailed representation of objects. , 2012, Acta psychologica.

[3]  B. Hommel,et al.  Action video gaming and cognitive control: playing first person shooter games is associated with improvement in working memory but not action inhibition , 2012, Psychological Research.

[4]  C. S. Green,et al.  Enumeration versus multiple object tracking: the case of action video game players , 2006, Cognition.

[5]  Francisco Pablo Holgado Tello,et al.  Polychoric versus Pearson correlations in exploratory and confirmatory factor analysis of ordinal variables , 2010 .

[6]  J. Vermunt,et al.  Latent class cluster analysis , 2002 .

[7]  Kasey L. Powers,et al.  Effects of video-game play on information processing: A meta-analytic investigation , 2013, Psychonomic Bulletin & Review.

[8]  Angela R. Laird,et al.  Modelling neural correlates of working memory: A coordinate-based meta-analysis , 2012, NeuroImage.

[9]  C. S. Green,et al.  Learning, Attentional Control, and Action Video Games , 2012, Current Biology.

[10]  Adam Gazzaley,et al.  Video games, cognitive exercises, and the enhancement of cognitive abilities , 2015, Current Opinion in Behavioral Sciences.

[11]  Edward E. Rigdon,et al.  The Performance of the Polychoric Correlation Coefficient and Selected Fitting Functions in Confirmatory Factor Analysis with Ordinal Data , 1991 .

[12]  Scott Watter,et al.  Task switching in video game players: Benefits of selective attention but not resistance to proactive interference. , 2010, Acta psychologica.

[13]  M. Moisala,et al.  Media multitasking is associated with distractibility and increased prefrontal activity in adolescents and young adults , 2016, NeuroImage.

[14]  A M Owen,et al.  Double dissociations of memory and executive functions in working memory tasks following frontal lobe excisions, temporal lobe excisions or amygdalo-hippocampectomy in man. , 1996, Brain : a journal of neurology.

[15]  Susan L. Whitfield-Gabrieli,et al.  Conn: A Functional Connectivity Toolbox for Correlated and Anticorrelated Brain Networks , 2012, Brain Connect..

[16]  Norbert Kathmann,et al.  Neural correlates of training and transfer effects in working memory in older adults , 2016, NeuroImage.

[17]  Eugene MacNamee Girls and Boys , 2004 .

[18]  James M. Boyle,et al.  A systematic literature review of empirical evidence on computer games and serious games , 2012, Comput. Educ..

[19]  Adam C. Oei,et al.  Enhancing Cognition with Video Games: A Multiple Game Training Study , 2013, PloS one.

[20]  Bruce Fischl,et al.  Within-subject template estimation for unbiased longitudinal image analysis , 2012, NeuroImage.

[21]  Bernhard Hommel,et al.  DOOM'd to Switch: Superior Cognitive Flexibility in Players of First Person Shooter Games , 2010, Front. Psychology.

[22]  J. Duncan The multiple-demand (MD) system of the primate brain: mental programs for intelligent behaviour , 2010, Trends in Cognitive Sciences.

[23]  Edward E. Rigdon The performance of the polychoric correlation coefficient in confirmatory factor analysis with ordinal data , 1990 .

[24]  C. S. Green,et al.  Action video game modifies visual selective attention , 2003, Nature.

[25]  R Core Team,et al.  R: A language and environment for statistical computing. , 2014 .

[26]  J. Duncan,et al.  Encoding Strategies Dissociate Prefrontal Activity from Working Memory Demand , 2003, Neuron.

[27]  Camarin E. Rolle,et al.  Video game training enhances cognitive control in older adults , 2013, Nature.

[28]  D. Bavelier,et al.  Neural bases of selective attention in action video game players , 2012, Vision Research.

[29]  Daphne Bavelier,et al.  The effect of action video game experience on task-switching , 2012, Comput. Hum. Behav..

[30]  Lauri Hietajärvi,et al.  Is Student Motivation Related to Socio-digital Participation?: A Person-oriented Approach , 2015 .

[31]  D. Simons,et al.  The effects of video game playing on attention, memory, and executive control. , 2008, Acta psychologica.

[32]  Matthew S Cain,et al.  Action video game experience reduces the cost of switching tasks , 2012, Attention, Perception, & Psychophysics.

[33]  Daphne Bavelier,et al.  Memory abilities in action video game players , 2014, Comput. Hum. Behav..

[34]  T. Klingberg,et al.  Increased prefrontal and parietal activity after training of working memory , 2004, Nature Neuroscience.

[35]  R. de Lisi,et al.  Improving Children's Mental Rotation Accuracy With Computer Game Playing , 2002, The Journal of genetic psychology.

[36]  Karl J. Friston,et al.  Statistical parametric maps in functional imaging: A general linear approach , 1994 .

[37]  Patricia M. Greenfield,et al.  Effect of video game practice on spatial skills in girls and boys , 1994 .

[38]  M. D’Esposito,et al.  The Influence of Working-Memory Demand and Subject Performance on Prefrontal Cortical Activity , 2002, Journal of Cognitive Neuroscience.

[39]  Kara J Blacker,et al.  Enhanced visual short-term memory in action video game players , 2013, Attention, Perception, & Psychophysics.

[40]  Jan de Leeuw,et al.  On the relationship between item response theory and factor analysis of discretized variables , 1987 .

[41]  A. Owen,et al.  Prefrontal cortical involvement in verbal encoding strategies , 2004, The European journal of neuroscience.

[42]  Torsten Schubert,et al.  Video game practice optimizes executive control skills in dual-task and task switching situations. , 2012, Acta psychologica.

[43]  Thomas S. Redick,et al.  Working Memory Training May Increase Working Memory Capacity but Not Fluid Intelligence , 2013, Psychological science.

[44]  C. Anderson,et al.  A negative association between video game experience and proactive cognitive control. , 2010, Psychophysiology.

[45]  F. Holgado-Tello,et al.  Polychoric versus Pearson correlations in exploratory and confirmatory factor analysis of ordinal variables , 2008 .

[46]  W. Revelle psych: Procedures for Personality and Psychological Research , 2017 .

[47]  William C. Mann,et al.  Video game training to improve selective visual attention in older adults , 2013, Comput. Hum. Behav..

[48]  Klaus Oberauer,et al.  Distinct transfer effects of training different facets of working memory capacity , 2013 .

[49]  Soledad Ballesteros,et al.  Video Game Training Enhances Visuospatial Working Memory and Episodic Memory in Older Adults , 2016, Front. Hum. Neurosci..

[50]  M. Buchsbaum,et al.  Cortical glucose metabolic rate correlates of abstract reasoning and attention studied with positron emission tomography , 1988 .

[51]  Kathryn M. McMillan,et al.  N‐back working memory paradigm: A meta‐analysis of normative functional neuroimaging studies , 2005, Human brain mapping.

[52]  Roland H. Grabner,et al.  Neural efficiency in working memory tasks: The impact of task demand and training , 2015, CogSci.