User brain-driven evaluation of an educational 3D virtual environment
暂无分享,去创建一个
[1] D. Grigorovici. Persuasive Effects of Presence in Immersive Virtual Environments , 2003 .
[2] G. A. Mendelsohn,et al. Affect grid : A single-item scale of pleasure and arousal , 1989 .
[3] Rosalind W. Picard. Affective Computing , 1997 .
[4] K. Isbister,et al. Beyond game design : Nine steps towards better videogames , 2009 .
[5] Celso Massaki Hirata,et al. Exploring a Brain Controlled Interface for Emotional Awareness , 2012, 2012 Brazilian Symposium on Collaborative Systems.
[6] C. Izard,et al. Four systems for emotion activation: cognitive and noncognitive processes. , 1993, Psychological review.
[7] D. O. Bos,et al. EEG-based Emotion Recognition The Influence of Visual and Auditory Stimuli , 2007 .
[8] Virpi Roto,et al. User experience evaluation methods: current state and development needs , 2010, NordiCHI.
[9] R. Lazarus. Emotion and Adaptation , 1991 .
[10] Virpi Roto,et al. Understanding, scoping and defining user experience: a survey approach , 2009, CHI.
[11] Violeta Tulceanu,et al. Comprehensive brainwave authentication using emotional stimuli , 2012, 2012 Proceedings of the 20th European Signal Processing Conference (EUSIPCO).
[12] Thorsten O. Zander,et al. Enhancing Human-Computer Interaction with Input from Active and Passive Brain-Computer Interfaces , 2010, Brain-Computer Interfaces.
[13] Fabio Abbattista,et al. Understanding, Modeling and Exploiting User Emotions for Brain-Driven Interface Design: Application to an Adaptive-3D-Virtual-Environment , 2014, Int. J. People Oriented Program..
[14] Marc Hassenzahl,et al. User experience (UX): towards an experiential perspective on product quality , 2008, IHM '08.
[15] Eva Hudlicka,et al. To feel or not to feel: The role of affect in human-computer interaction , 2003, Int. J. Hum. Comput. Stud..
[16] P. Young,et al. Emotion and personality , 1963 .
[17] Zhihong Zeng,et al. A Survey of Affect Recognition Methods: Audio, Visual, and Spontaneous Expressions , 2009, IEEE Trans. Pattern Anal. Mach. Intell..
[18] Guillaume Chanel,et al. Emotion Assessment: Arousal Evaluation Using EEG's and Peripheral Physiological Signals , 2006, MRCS.
[19] Alan J. Dix,et al. Using frustration in the design of adaptive videogames , 2004, ACE '04.
[20] M. Bradley,et al. Measuring emotion: the Self-Assessment Manikin and the Semantic Differential. , 1994, Journal of behavior therapy and experimental psychiatry.
[21] Fabio Abbattista,et al. BCI-Based User-Centered Design for Emotionally-Driven User Experience , 2013 .
[22] J. Russell,et al. The circumplex model of affect: An integrative approach to affective neuroscience, cognitive development, and psychopathology , 2005, Development and Psychopathology.