This paper proposes a methodology to evaluate the
effects of computer-mediated communication on
collaboratively solving design problems. When setting up a
virtual design community, choices must be made between a
variety of tools, choices dictated by budget, bandwidth,
ability and availability. How do you choose between the
tools, which is useful and how will each affect the outcome
of the design exchanges you plan? A commonly used
method is to analyze the work done and to identify tools
which support this type of work. In general, research on the
effects of computer-mediation on collaborative work has
concentrated mainly on social-psychological factors such as
deindividuation and attitude polarization, and used
qualitative methods. In contrast, we propose to examine the
process of collaboration itself, focusing on separating those
component processes which primarily involve individual
work from those that involve genuine interaction. Extending
the cognitive metaphor of the brain as a computer, we view
collaboration in terms of a network process, and examine
issues of control, coordination, and delegation to separate
sub-processors. Through this methodology we attempt to
separate the individual problem-solving component from the
larger process of collaboration.
There is a long history of research into the role and
application of computers to communication and
collaboration from which has arisen a variety of tools to
facilitate work done in groups. Holtham [1994] traces this
history from the 1960s through to the 1990s, from
addressing basic issues of computer communication through
commercial implementation and diversified applications of
the tools.
Little of this research has focused on the work of
designers, with no commercial systems available
specifically for the design professions. Research has
tended instead to look at typical office work, with
particular attention to group work in formal and informal
but coherent groups. This research provides a rich and
useful heritage for investigations of design collaboration,
but the findings have to be interpreted with the
recognition that design work differs from typical office
work in one substantial aspect – the use of graphics is
central to design communication and this places a
significant and different burden on the computer-supported
communication when compared to textual interactions.
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