Comparing Methods for Mapping Facial Expressions to Enhance Immersive Collaboration with Signs of Emotion
暂无分享,去创建一个
[1] Jennifer L. Gregg,et al. The Networked Minds Measure of Social Presence : Pilot Test of the Factor Structure and Concurrent Validity , 2001 .
[2] Louis-Philippe Morency,et al. OpenFace 2.0: Facial Behavior Analysis Toolkit , 2018, 2018 13th IEEE International Conference on Automatic Face & Gesture Recognition (FG 2018).
[3] Theresa Jean Tanenbaum,et al. Nonverbal Communication in Virtual Worlds: Understanding and Designing Expressive Characters , 2014 .
[4] Katherine B. Martin,et al. Facial Action Coding System , 2015 .
[5] Shaaron Ainsworth,et al. Emotion understanding and performance during computer-supported collaboration , 2012, Comput. Hum. Behav..
[6] Karl F. MacDorman,et al. The Uncanny Valley [From the Field] , 2012, IEEE Robotics Autom. Mag..
[7] D. Kort,et al. D3.3 : Game Experience Questionnaire:development of a self-report measure to assess the psychological impact of digital games , 2007 .
[8] P. Ekman,et al. What the face reveals : basic and applied studies of spontaneous expression using the facial action coding system (FACS) , 2005 .
[9] Dzulkifli Mohamad,et al. Blend Shape Interpolation and FACS for Realistic Avatar , 2015 .
[10] Christian Sandor,et al. Social semiotic analysis of the design space of augmented reality , 2011, 2011 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities.
[11] Alexandra Broillet,et al. Evolution of discourses along human-computer interaction throughout computer game based teaching technology: The compentency building process of an individual , 2012, 2012 IEEE International Professional Communication Conference.
[12] Dong Yu,et al. Deep Learning: Methods and Applications , 2014, Found. Trends Signal Process..
[13] G. Bente,et al. Social Presence and Interpersonal Trust in Avatar-Based, Collaborative Net- Communications , 2004 .
[14] Zezhou Chen,et al. A Neural Virtual Anchor Synthesizer Based on Seq2Seq and GAN Models , 2019, 2019 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct).
[15] A. Lecours,et al. The Biological foundations of gestures : motor and semiotic aspects , 1986 .
[16] Paul Strauss,et al. Foundations Of The Theory Of Signs , 2016 .
[17] Hideyuki Ando,et al. Co-creativity of communication system on behavioral interaction , 2012, 2012 IEEE RO-MAN: The 21st IEEE International Symposium on Robot and Human Interactive Communication.
[18] Guillaume Chanel,et al. Emotion Feedback During Computer-mediated Collaboration: Effects on Self-Reported Emotions and Perceived Interaction , 2013, CSCL.
[19] Heloir,et al. The Uncanny Valley , 2019, The Animation Studies Reader.
[20] Clarisse Sieckenius de Souza,et al. A semiotic engineering approach to HCI , 2001, CHI Extended Abstracts.
[21] Pattie Maes,et al. Emotional Beasts: Visually Expressing Emotions through Avatars in VR , 2017, CHI Extended Abstracts.
[22] Michael Neff,et al. Communication Behavior in Embodied Virtual Reality , 2018, CHI.
[23] R. Gur,et al. Automated Facial Action Coding System for dynamic analysis of facial expressions in neuropsychiatric disorders , 2011, Journal of Neuroscience Methods.
[24] Soo Youn Oh,et al. Let the Avatar Brighten Your Smile: Effects of Enhancing Facial Expressions in Virtual Environments , 2016, PloS one.
[25] M. Knapp,et al. Nonverbal communication in human interaction , 1972 .
[26] Joseph C. Hager,et al. A comparison of units for visually measuring facial actions , 1985 .
[27] Marc Erich Latoschik,et al. Effects of Hybrid and Synthetic Social Gaze in Avatar-Mediated Interactions , 2018, 2018 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct).
[28] Victoria Interrante,et al. The Influence of Avatar Representation and Behavior on Communication in Social Immersive Virtual Environments , 2018, 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR).
[29] Ross T. Smith,et al. Emotion Sharing and Augmentation in Cooperative Virtual Reality Games , 2018, CHI PLAY.
[30] E. Zalama,et al. Virtual Avatar for Emotion Recognition in Patients with Schizophrenia: A Pilot Study , 2016, Front. Hum. Neurosci..
[31] Takeo Kanade,et al. A Comparative Study of Alternative FACS Coding Algorithms , 2001 .
[32] S. Hart,et al. Development of NASA-TLX (Task Load Index): Results of Empirical and Theoretical Research , 1988 .
[33] Eike Langbehn,et al. Influence of avatar appearance on presence in social VR , 2017, 2017 IEEE Symposium on 3D User Interfaces (3DUI).
[34] Dinesh Manocha,et al. Learning Perceived Emotion Using Affective and Deep Features for Mental Health Applications , 2019, 2019 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct).
[35] Marc Erich Latoschik,et al. Avatar realism and social interaction quality in virtual reality , 2016, 2016 IEEE Virtual Reality (VR).