CRDT-based Conflict Detection and Resolution for Massive-scale Real-time Collaborative CAD systems
暂无分享,去创建一个
Yuan Cheng | Weiwei Cai | Fazhi He | Yiqi Wu | Xiao Lv | Yuan Cheng | Fazhi He | Yiqi Wu | Weiwei Cai | Xiao Lv
[1] Yi Zhou,et al. Dynamic strategy based parallel ant colony optimization on GPUs for TSPs , 2017, Science China Information Sciences.
[2] Dong Xu,et al. Operational transformation for dependency conflict resolution in real-time collaborative 3D design systems , 2012, CSCW '12.
[3] Yuan Cheng,et al. An efficient collaborative editing algorithm supporting string-based operations , 2016, 2016 IEEE 20th International Conference on Computer Supported Cooperative Work in Design (CSCWD).
[4] Chengzheng Sun,et al. Dependency-conflict detection in real-time collaborative 3D design systems , 2013, CSCW '13.
[5] W. D. Li,et al. Feature-based design in a distributed and collaborative environment , 2004, Comput. Aided Des..
[6] Dieter Schmalstieg,et al. Distributed Open Inventor: a practical approach to distributed 3D graphics , 1999, VRST '99.
[7] Yuan Cheng,et al. A multi-user selective undo/redo approach for collaborative CAD systems , 2014, J. Comput. Des. Eng..
[8] Lin Zhu,et al. Maintaining time and space consistencies in hybrid CAD environments: Framework and algorithms , 2008, Comput. Ind..
[9] Min Li,et al. Replicated concurrency control for collaborative feature modelling: A fine granular approach , 2008, Comput. Ind..
[10] Yuan Cheng,et al. A string-wise CRDT algorithm for smart and large-scale collaborative editing systems , 2017, Adv. Eng. Informatics.
[11] Markus H. Gross,et al. The blue-c distributed scene graph , 2003, IEEE Virtual Reality, 2003. Proceedings..
[12] Xiao Chen,et al. Flexible Concurrency Control for Legacy CAD to Construct Collaborative CAD Environment , 2012 .
[13] Fazhi He,et al. A method for topological entity matching in the integration of heterogeneous CAD systems , 2013, Integr. Comput. Aided Eng..
[14] Yuhua Luo,et al. Mu3D: a causal consistency protocol for a collaborative VRML editor , 2000, VRML '00.
[15] Pascal Molli,et al. Data consistency for P2P collaborative editing , 2006, CSCW '06.
[16] Charlie C. L. Wang,et al. Real-Time Collaborative Design With Heterogeneous CAD Systems Based on Neutral Modeling Commands , 2007, J. Comput. Inf. Sci. Eng..
[17] Yi Zhou,et al. Optimization of parallel iterated local search algorithms on graphics processing unit , 2016, The Journal of Supercomputing.
[18] Marc Shapiro,et al. Conflict-Free Replicated Data Types , 2011, SSS.
[19] Fazhi He,et al. An Efficient Particle Swarm Optimization for Large-Scale Hardware/Software Co-Design System , 2017, Int. J. Cooperative Inf. Syst..
[20] Henrik Tramberend,et al. Avocado: a distributed virtual reality framework , 1999, Proceedings IEEE Virtual Reality (Cat. No. 99CB36316).
[21] Pascal Molli,et al. Logoot: A Scalable Optimistic Replication Algorithm for Collaborative Editing on P2P Networks , 2009, 2009 29th IEEE International Conference on Distributed Computing Systems.
[22] Marc Shapiro,et al. High Responsiveness for Group Editing CRDTs , 2016, GROUP.
[23] David Sun,et al. Collaborative object grouping in graphics editing systems , 2005, 2005 International Conference on Collaborative Computing: Networking, Applications and Worksharing.
[24] Fazhi He,et al. A Novel Hardware/Software Partitioning Method Based on Position Disturbed Particle Swarm Optimization with Invasive Weed Optimization , 2017, Journal of Computer Science and Technology.