Augmented Reality Interfaces in Human Computation Systems

Human Computation (HC) has traditionally used web services and distributed networks to enable remote people to perform micro-tasks without regard to their location. In contrast, Augmented Reality (AR) is concerned with providing seamless digital enhancements to a person’s physical environment, and location is a key element. This chapter discusses the opportunity for HC to enhance AR applications, especially through aiding with content creation and validation. It also reviews recent efforts to use AR technology as an interface to Human Computation and introduce more location awareness into HC applications. Finally it describes opportunities for future research using new AR display technology and support for remote collaboration.

[1]  Ronald Azuma,et al.  A Survey of Augmented Reality , 1997, Presence: Teleoperators & Virtual Environments.

[2]  Ivan E. Sutherland,et al.  A head-mounted three dimensional display , 1968, AFIPS Fall Joint Computing Conference.

[3]  Manuel Blum,et al.  Peekaboom: a game for locating objects in images , 2006, CHI.

[4]  Roberto Calvo-Palomino,et al.  Mobile Augmented Reality browsers should allow labeling objects A Position Paper for the Augmented Reality on the Web W3C Workshop , 2010 .

[5]  Meng Chang Chen,et al.  PLASH: a platform for location aware services with human computation , 2010, IEEE Communications Magazine.

[6]  Matthieu Guillaumin,et al.  Combining Image-Level and Segment-Level Models for Automatic Annotation , 2012, MMM.

[7]  James C. Spohrer,et al.  Information in Places , 1999, IBM Syst. J..

[8]  Laura A. Dabbish,et al.  Labeling images with a computer game , 2004, AAAI Spring Symposium: Knowledge Collection from Volunteer Contributors.

[9]  T. Nakajima,et al.  Engaging social medias: Case mobile crowdsourcing , 2011 .

[10]  Dieter Fensel,et al.  Towards LarKC: A Platform for Web-Scale Reasoning , 2008, 2008 IEEE International Conference on Semantic Computing.

[11]  Dieter Schmalstieg,et al.  Experiences with Handheld Augmented Reality , 2007, 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality.

[12]  E. Barsky,et al.  Introducing Web 2.0: social networking and social bookmarking for health librarians , 2006 .

[13]  Emanuele Della Valle,et al.  Linking Smart Cities Datasets with Human Computation - The Case of UrbanMatch , 2012, SEMWEB.

[14]  Emanuele Della Valle,et al.  BOTTARI: An augmented reality mobile application to deliver personalized and location-based recommendations by continuous analysis of social media streams , 2012, J. Web Semant..

[15]  Dieter Schmalstieg,et al.  Augmented Reality 2.0 , 2008, Virtual Realities.

[16]  Ig-Jae Kim,et al.  Social network service based mobile AR , 2010, VRCAI '10.

[17]  Hirokazu Kato,et al.  Collaborative augmented reality , 2002, CACM.

[18]  Manuel Blum,et al.  Verbosity: a game for collecting common-sense facts , 2006, CHI.

[19]  Steven K. Feiner,et al.  A touring machine: Prototyping 3D mobile augmented reality systems for exploring the urban environment , 1997, Digest of Papers. First International Symposium on Wearable Computers.

[20]  Emanuele Della Valle,et al.  Urbanopoly -- A Social and Location-Based Game with a Purpose to Crowdsource Your Urban Data , 2012, 2012 International Conference on Privacy, Security, Risk and Trust and 2012 International Confernece on Social Computing.

[21]  Dieter Schmalstieg,et al.  Sketching up the world: in situ authoring for mobile Augmented Reality , 2012, Personal and Ubiquitous Computing.

[22]  Hiroaki Kimura,et al.  A crowdsourcing based mobile image translation and knowledge sharing service , 2010, MUM.

[23]  B.A. Parviz For your eye only , 2009, IEEE Spectrum.

[24]  Luis von Ahn Human Computation , 2008, ICDE.

[25]  Takahiro Hara,et al.  A game based approach to assign geographical relevance to web images , 2009, WWW '09.

[26]  Horst W. Haussecker,et al.  An Augmented Reality Tourist Guide on Your Mobile Devices , 2010, MMM.