An online SSVEP-BCI system in an optical see-through augmented reality environment
暂无分享,去创建一个
Yufeng Ke | Xizi Song | Dong Ming | Xingwei An | Pengxiao Liu | Dong Ming | Xizi Song | X. An | Yufeng Ke | Pengxiao Liu
[1] Santiago Rúa,et al. Development of the supervision/control software for a multipurpose three-tank system , 2016 .
[2] Naoki Hata,et al. Towards Intelligent Environments: An Augmented Reality–Brain–Machine Interface Operated with a See-Through Head-Mount Display , 2011, Front. Neurosci..
[3] Dong Ming,et al. Incorporation of dynamic stopping strategy into the high-speed SSVEP-based BCIs , 2018, Journal of neural engineering.
[4] Teodiano Bastos,et al. Comparison of the influence of stimuli color on Steady-State Visual Evoked Potentials , 2015 .
[5] Michiteru Kitazaki,et al. AR-SSVEP for brain-machine interface: Estimating user's gaze in head-mounted display with USB camera , 2015, 2015 IEEE Virtual Reality (VR).
[6] Yijun Wang,et al. Control of a 7-DOF Robotic Arm System With an SSVEP-Based BCI , 2018, Int. J. Neural Syst..
[7] Brendan Z. Allison,et al. A feasibility study on SSVEP-based interaction with motivating and immersive virtual and augmented reality , 2017, ArXiv.
[8] Yili Liu,et al. A Head-Up Display-Based P300 Brain–Computer Interface for Destination Selection , 2013, IEEE Transactions on Intelligent Transportation Systems.
[9] Chun-Yi Su,et al. Mind Control of a Robotic Arm With Visual Fusion Technology , 2018, IEEE Transactions on Industrial Informatics.
[10] Xiaogang Chen,et al. Combination of high-frequency SSVEP-based BCI and computer vision for controlling a robotic arm , 2019, Journal of neural engineering.
[11] Xiaorong Gao,et al. An online brain-computer interface in mobile virtual reality environments , 2019, Integr. Comput. Aided Eng..
[12] Ronald Azuma,et al. Recent Advances in Augmented Reality , 2001, IEEE Computer Graphics and Applications.
[13] Vicente Ferreira de Lucena,et al. Multimodal System for Training at Distance in a Virtual or Augmented Reality Environment for Users of Electric-Powered Wheelchairs , 2016 .
[14] Javier Minguez,et al. A Telepresence Mobile Robot Controlled With a Noninvasive Brain–Computer Interface , 2012, IEEE Transactions on Systems, Man, and Cybernetics, Part B (Cybernetics).
[15] Marcia Grabowecky,et al. Attention induces synchronization-based response gain in steady-state visual evoked potentials , 2007, Nature Neuroscience.
[16] Kouji Takano,et al. My thoughts through a robot's eyes: An augmented reality-brain–machine interface , 2010, Neuroscience Research.
[17] Martin Buss,et al. Towards robotic re-embodiment using a Brain-and-Body-Computer Interface , 2012, 2012 IEEE/RSJ International Conference on Intelligent Robots and Systems.
[18] Xiaogang Chen,et al. A Benchmark Dataset for SSVEP-Based Brain–Computer Interfaces , 2017, IEEE Transactions on Neural Systems and Rehabilitation Engineering.
[19] Antonio Frisoli,et al. Local and Remote Cooperation With Virtual and Robotic Agents: A P300 BCI Study in Healthy and People Living With Spinal Cord Injury , 2017, IEEE Transactions on Neural Systems and Rehabilitation Engineering.
[20] Y. Benjamini,et al. THE CONTROL OF THE FALSE DISCOVERY RATE IN MULTIPLE TESTING UNDER DEPENDENCY , 2001 .
[21] Xiaogang Chen,et al. Filter bank canonical correlation analysis for implementing a high-speed SSVEP-based brain–computer interface , 2015, Journal of neural engineering.
[22] Aiguo Song,et al. Closed-Loop Hybrid Gaze Brain-Machine Interface Based Robotic Arm Control with Augmented Reality Feedback , 2017, Front. Neurorobot..
[23] Hiroki Sato,et al. Task-related component analysis for functional neuroimaging and application to near-infrared spectroscopy data , 2013, NeuroImage.
[24] Kiyoshi Kotani,et al. Basic Investigation of Brain–Computer Interface Combined with Augmented Reality and Development of an Improvement Method Using the Nontarget Object , 2015 .
[25] Meng Wang,et al. A Wearable SSVEP-Based BCI System for Quadcopter Control Using Head-Mounted Device , 2018, IEEE Access.
[26] Henry Fuchs,et al. Optical Versus Video See-Through Head-Mounted Displays in Medical Visualization , 2000, Presence: Teleoperators & Virtual Environments.
[27] Byoungho Lee,et al. See-through optical combiner for augmented reality head-mounted display: index-matched anisotropic crystal lens , 2017, Scientific Reports.
[28] Reinhold Scherer,et al. Avatar navigation in virtual and augmented reality environments using an SSVEP BCI , 2010 .
[29] Alexander Maye,et al. Application of a single-flicker online SSVEP BCI for spatial navigation , 2017, PloS one.
[30] S. Andersen,et al. Effects of overt and covert attention on the steady-state visual evoked potential , 2012, Neuroscience Letters.
[31] M. Tsolaki,et al. EEG-Based Brain–Computer Interfaces for Communication and Rehabilitation of People with Motor Impairment: A Novel Approach of the 21st Century , 2018, Front. Hum. Neurosci..
[32] Ekkehard Euler,et al. Superman-like X-ray vision: Towards brain-computer interfaces for medical augmented reality , 2012, 2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR).
[33] Piotr Stawicki,et al. Driving a Semiautonomous Mobile Robotic Car Controlled by an SSVEP-Based BCI , 2016, Comput. Intell. Neurosci..
[34] S. Hillyard,et al. Selective attention to stimulus location modulates the steady-state visual evoked potential. , 1996, Proceedings of the National Academy of Sciences of the United States of America.
[35] Tonio Ball,et al. A brain-computer interface for high-level remote control of an autonomous, reinforcement-learning-based robotic system for reaching and grasping , 2014, IUI.
[36] Helge J. Ritter,et al. An Augmented-Reality Based Brain-Computer Interface for Robot Control , 2010, ICONIP.
[37] Toby P. Breckon,et al. Using Variable Natural Environment Brain-Computer Interface Stimuli for Real-time Humanoid Robot Navigation , 2018, 2019 International Conference on Robotics and Automation (ICRA).
[38] Ferran Argelaguet,et al. Brain-Computer Interfaces and Augmented Reality: a State of the Art , 2017, GBCIC.
[39] Ronald M. Aarts,et al. A Survey of Stimulation Methods Used in SSVEP-Based BCIs , 2010, Comput. Intell. Neurosci..
[40] Fotis Liarokapis,et al. BrainChat - A Collaborative Augmented Reality Brain Interface for Message Communication , 2017, 2017 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct).
[41] Tzyy-Ping Jung,et al. A High-Speed Brain Speller using steady-State Visual evoked potentials , 2014, Int. J. Neural Syst..
[42] Ferran Argelaguet,et al. Towards BCI-Based Interfaces for Augmented Reality: Feasibility, Design and Evaluation , 2020, IEEE Transactions on Visualization and Computer Graphics.
[43] Xu Han,et al. A novel system of SSVEP-based human–robot coordination , 2018, Journal of neural engineering.
[44] K. Lafleur,et al. Quadcopter control in three-dimensional space using a noninvasive motor imagery-based brain–computer interface , 2013, Journal of neural engineering.
[45] Abderrahmane Kheddar,et al. Navigation assistance for a BCI-controlled humanoid robot , 2014, The 4th Annual IEEE International Conference on Cyber Technology in Automation, Control and Intelligent.
[46] Bin He,et al. Noninvasive Electroencephalogram Based Control of a Robotic Arm for Reach and Grasp Tasks , 2016, Scientific Reports.
[47] Cuntai Guan,et al. Online performance evaluation of motor imagery BCI with augmented-reality virtual hand feedback , 2010, 2010 Annual International Conference of the IEEE Engineering in Medicine and Biology.
[48] Tzyy-Ping Jung,et al. Fast detection of covert visuospatial attention using hybrid N2pc and SSVEP features. , 2016, Journal of neural engineering.
[49] Tzyy-Ping Jung,et al. High-speed spelling with a noninvasive brain–computer interface , 2015, Proceedings of the National Academy of Sciences.
[50] G. Pfurtscheller,et al. Brain-Computer Interfaces for Communication and Control. , 2011, Communications of the ACM.
[51] Yijun Wang,et al. Enhancing Detection of SSVEPs for a High-Speed Brain Speller Using Task-Related Component Analysis , 2018, IEEE Transactions on Biomedical Engineering.