An alternative to vectorization: decomposition of graphics into primitives
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In this paper a new method to describe graphics is proposed as an alternative to the approach of vectorization. Though vectorization has the advantage of reducing memory requirements as well as introducing an abstract representation of the image, it has the disadvantage of loss of morphological information and introducing inaccuracies. In the new approach, graphics are described as a collection of primitives, which are obtained by decomposition of the skeleton of the graphics, followed by a reconstruction step in which each primitive is reconstructed from a skeleton fragment. The proposed method has the advantage of preserving morphological information of the reconstructed primitives in this way facilitating their recognition considerably.