Action Recognition Using DMM-Gabor Descriptor and Temporal Segmentation
暂无分享,去创建一个
[1] Xiaodong Yang,et al. EigenJoints-based action recognition using Naïve-Bayes-Nearest-Neighbor , 2012, 2012 IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops.
[2] Marco La Cascia,et al. 3D skeleton-based human action classification: A survey , 2016, Pattern Recognit..
[3] Chengjun Liu,et al. Gabor feature based classification using the enhanced fisher linear discriminant model for face recognition , 2002, IEEE Trans. Image Process..
[4] Ying Wu,et al. Robust 3D Action Recognition with Random Occupancy Patterns , 2012, ECCV.
[5] Hongming Zhou,et al. Extreme Learning Machine for Regression and Multiclass Classification , 2012, IEEE Transactions on Systems, Man, and Cybernetics, Part B (Cybernetics).
[6] Ivan Laptev,et al. On Space-Time Interest Points , 2005, International Journal of Computer Vision.
[7] Antonio Fernández-Caballero,et al. A survey of video datasets for human action and activity recognition , 2013, Comput. Vis. Image Underst..
[8] Mario Fernando Montenegro Campos,et al. STOP: Space-Time Occupancy Patterns for 3D Action Recognition from Depth Map Sequences , 2012, CIARP.
[9] Xiaodong Yang,et al. Recognizing actions using depth motion maps-based histograms of oriented gradients , 2012, ACM Multimedia.
[10] Guang-Bin Huang,et al. Extreme learning machine: a new learning scheme of feedforward neural networks , 2004, 2004 IEEE International Joint Conference on Neural Networks (IEEE Cat. No.04CH37541).
[11] Ronald Poppe,et al. Vision-based human motion analysis: An overview , 2007, Comput. Vis. Image Underst..
[12] Nasser Kehtarnavaz,et al. Real-time human action recognition based on depth motion maps , 2013, Journal of Real-Time Image Processing.
[13] Rama Chellappa,et al. Human Action Recognition by Representing 3D Skeletons as Points in a Lie Group , 2014, 2014 IEEE Conference on Computer Vision and Pattern Recognition.