The Outcomes of Cybersecurity Competitions and Implications for Underrepresented Populations

Although advocates promote cybersecurity competitions as beneficial for participants, little research has methodically evaluated these competitions' outcomes and implications. Drawing primarily on Cybersecurity Competition Federation workshops, literature reviews, and outcomes of similar STEM competitions, the authors consider how cybersecurity competitions might increase student awareness of cybersecurity careers and build their confidence and self-efficacy. Studies relevant to gifted students, females, and low-income and/or high-risk groups are highlighted.

[1]  R. Clark Reconsidering Research on Learning from Media , 1983 .

[2]  W. Baird Correlates of Student Performance in the Science Olympiad: The Test of Integrated Process Skills and Other Variables. , 1989 .

[3]  P. Werner,et al.  Teaching Games for Understanding: Evolution of a Model , 1996 .

[4]  F. A. Karnes,et al.  Developing an Early Passion for Science through Competitions , 1999 .

[5]  A. Astin Student involvement: A developmental theory for higher education. , 1999 .

[6]  Lee McCauley,et al.  A programming competition for high school students emphasizing process , 2004 .

[7]  Art Conklin,et al.  The use of a collegiate cyber defense competition in information security education , 2005, InfoSecCD '05.

[8]  O. Hazzan,et al.  Diversity in Excellence Fostering Programs: The Case of the Informatics Olympiad , 2007 .

[9]  Jiangjiang Liu,et al.  Pilot summer camps in computing for middle school girls: from organization through assessment , 2007, ITiCSE.

[10]  C. Mitts Gender Preferences in Technology Student Association Competitions , 2008 .

[11]  Karen Cooper,et al.  Go With the Flow: Engagement and Learning in Second Life , 2009 .

[12]  Chris Dede,et al.  Immersive Interfaces for Engagement and Learning , 2009, Science.

[13]  Arnold Rosenbloom,et al.  Running a programming contest in an introductory computer science course , 2009, ITiCSE.

[14]  James Reed Campbell,et al.  Olympiad Studies: Competitions Provide Alternatives to Developing Talents That Serve National Interests , 2010 .

[15]  Karen Cooper,et al.  Go with the flow: engagement factors for learning in Second Life , 2010, SpringSim.

[16]  Doug Jacobson,et al.  IT-Adventures: A Program to Spark IT Interest in High School Students Using Inquiry-Based Learning With Cyber Defense, Game Design, and Robotics , 2010, IEEE Transactions on Education.

[17]  K. F. Case A Gendered Perspective on Student Involvement in Collegiate Clubs and Organizations in Christian Higher Education , 2011 .

[18]  David Johnson,et al.  Why Latino High School Students Select Computer Science as a Major: Analysis of a Success Story , 2011, TOCE.

[19]  K. Ann Renninger,et al.  The Selective Persistence of Interest , 2014 .

[20]  Diana L. Burley,et al.  Engaging learners in cybersecurity careers: lessons from the launch of the national cyber league , 2014, INROADS.

[21]  Stephen A. Sivo,et al.  The Effect of College Activities and Grades on Job Placement Potential , 2015 .