Real-Time Full Body Motion Control
暂无分享,去创建一个
[1] Jonathan Tompson,et al. Efficient ConvNet-based marker-less motion capture in general scenes with a low number of cameras , 2015, 2015 IEEE Conference on Computer Vision and Pattern Recognition (CVPR).
[2] Vittorio Ferrari,et al. Better Appearance Models for Pictorial Structures , 2009, BMVC.
[3] Bernt Schiele,et al. Pictorial structures revisited: People detection and articulated pose estimation , 2009, 2009 IEEE Conference on Computer Vision and Pattern Recognition.
[4] Adrian Hilton,et al. 4D video textures for interactive character appearance , 2014, Comput. Graph. Forum.
[5] Jitendra Malik,et al. Recovering human body configurations: combining segmentation and recognition , 2004, Proceedings of the 2004 IEEE Computer Society Conference on Computer Vision and Pattern Recognition, 2004. CVPR 2004..
[6] Paul A. Viola,et al. Robust Real-time Object Detection , 2001 .
[7] Lucas Kovar,et al. Motion graphs , 2002, SIGGRAPH '08.
[8] Taku Komura,et al. A Deep Learning Framework for Character Motion Synthesis and Editing , 2016, ACM Trans. Graph..
[9] Karl Sims,et al. Evolving virtual creatures , 1994, SIGGRAPH.
[10] Jianbo Shi,et al. Bottom-up Recognition and Parsing of the Human Body , 2007, 2007 IEEE Conference on Computer Vision and Pattern Recognition.
[11] Jean-Yves Guillemaut,et al. 4D parametric motion graphs for interactive animation , 2012, I3D '12.
[12] Martin Klaudiny,et al. Global Non-rigid Alignment of Surface Sequences , 2013, International Journal of Computer Vision.
[13] Zoran Popovic,et al. Motion warping , 1995, SIGGRAPH.
[14] Trevor Darrell,et al. A Bayesian approach to image-based visual hull reconstruction , 2003, 2003 IEEE Computer Society Conference on Computer Vision and Pattern Recognition, 2003. Proceedings..
[15] Eugene Fiume,et al. Limit cycle control and its application to the animation of balancing and walking , 1996, SIGGRAPH.
[16] William W. Armstrong,et al. The dynamics of articulated rigid bodies for purposes of animation , 1985, The Visual Computer.
[17] Aaron Hertzmann,et al. Style machines , 2000, SIGGRAPH 2000.
[18] Bill Triggs,et al. Histograms of oriented gradients for human detection , 2005, 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05).
[19] Michael Gleicher,et al. Parametric motion graphs , 2007, SI3D.
[20] Jordan B. Pollack,et al. Evolutionary Techniques in Physical Robotics , 2000, ICES.
[21] X. Yao. Evolving Artificial Neural Networks , 1999 .
[22] Philippe Beaudoin,et al. Continuation methods for adapting simulated skills , 2008, ACM Trans. Graph..
[23] Adrian Hilton,et al. Deep Convolutional Networks for Marker-less Human Pose Estimation from Multiple Views , 2016, CVMP 2016.
[24] Jessica K. Hodgins,et al. Biped gait transitions , 1991, Proceedings. 1991 IEEE International Conference on Robotics and Automation.
[25] Ankur Agarwal,et al. Recovering 3D human pose from monocular images , 2006, IEEE Transactions on Pattern Analysis and Machine Intelligence.
[26] Arjan Egges,et al. Evaluating the Physical Realism of Character Animations Using Musculoskeletal Models , 2010, MIG.
[27] Zoran Popovic,et al. Optimal gait and form for animal locomotion , 2009, ACM Trans. Graph..
[28] Olga Sorkine-Hornung,et al. On Linear Variational Surface Deformation Methods , 2008, IEEE Transactions on Visualization and Computer Graphics.
[29] Ramakant Nevatia,et al. Bayesian human segmentation in crowded situations , 2003, 2003 IEEE Computer Society Conference on Computer Vision and Pattern Recognition, 2003. Proceedings..
[30] William E. Lorensen,et al. Marching cubes: A high resolution 3D surface construction algorithm , 1987, SIGGRAPH.
[31] Adrian Hilton,et al. Human motion synthesis from 3D video , 2009, 2009 IEEE Conference on Computer Vision and Pattern Recognition.
[32] Jean-Yves Guillemaut,et al. Interactive Animation of 4D Performance Capture , 2013, IEEE Transactions on Visualization and Computer Graphics.
[33] Paul A. Viola,et al. Robust Real-Time Face Detection , 2001, International Journal of Computer Vision.
[34] Yihong Gong,et al. Discriminative learning of visual words for 3D human pose estimation , 2008, 2008 IEEE Conference on Computer Vision and Pattern Recognition.
[35] Taesoo Kwon,et al. Control systems for human running using an inverted pendulum model and a reference motion capture sequence , 2010, SCA '10.
[36] Adrian Hilton,et al. Animation Control of Surface Motion Capture , 2013, IEEE Transactions on Cybernetics.
[37] Jessica K. Hodgins,et al. Animation of dynamic legged locomotion , 1991, SIGGRAPH.
[38] Jitendra Malik,et al. Recovering human body configurations using pairwise constraints between parts , 2005, Tenth IEEE International Conference on Computer Vision (ICCV'05) Volume 1.
[39] Okan Arikan,et al. Interactive motion generation from examples , 2002, ACM Trans. Graph..
[40] Philippe Beaudoin,et al. Continuation methods for adapting simulated skills , 2008, SIGGRAPH 2008.
[41] Adrian Hilton,et al. Learning Markerless Human Pose Estimation from Multiple Viewpoint Video , 2016, ECCV Workshops.
[42] Bernt Schiele,et al. Pictorial structures revisited: People detection and articulated pose estimation , 2009, CVPR.