Towards a framework for games and simulations in STEM subject assessments

Currently, providing games and simulations to address specific educational objectives in STEM subjects is a craft activity, requiring custom-built applications and hence making difficult-to-share and difficult to-reuse solutions. To address this we propose a framework for the creation of Pedagogically Effective Games & Simulations (PEGS). The framework supports the construction and machine-processable expression of an educational intention which can be turned into a computer deliverable serious game, simulation, or adaptive formative assessment with an element of pedagogical validity.

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