A Domain Model for Smart 21st Century Skills Training in Game-Based Virtual Worlds

The demands of galloping societal changes and technical (r)evolutions on today's learners are immense. At present we need empower people to solve problems we do not even know yet. This requires a substantial change of education, away from teaching knowledge towards teaching meta-skills such as problem solving, non-linear thinking, creativity, or communication skills -- the so-called 21st century skills. This is not trivial, since such meta-abilities cannot simply be tackled by conventional tutorial methods. IN this paper we briefly introduce an approach to systematize 21st century skills and to develop intelligent tutorial systems for this distinct domain.