A successful approach to study skills: The ‘Pupils' Academy’ with Go4C

The Pupils' Academy with Go4C at the Technische Universität München TUM is a reliable instrument to successfully strengthen the study skills of students from the upper vocational schools of Bavaria/ Germany. We enable the participants to change their learning perspective from school student to university student by participating in a regular course at TUM based on project-based learning with our business game Go4C. The goal is to learn how to self-assess and develop those activities which are important for one's personal study skills. This paper presents the Pupils' Academy and the very special project management feature of Go4C as a tool to strengthen the study skills at an early stage before leaving school.

[1]  M. Appel,et al.  Topics in Cognitive Development , 1977 .

[2]  P ? ? ? ? ? ? ? % ? ? ? ? , 1991 .

[3]  R. Kaplan,et al.  The Balanced Scorecard: Translating Strategy into Action , 1996 .

[4]  James E. Driskell,et al.  Games, Motivation, and Learning: A Research and Practice Model , 2002 .

[5]  B. Zimmerman Self-Regulated Learning and Academic Achievement: An Overview , 1990 .

[6]  R. Higgins Analysis for Financial Management , 2004 .

[7]  Kristy J. Lauver,et al.  Do psychosocial and study skill factors predict college outcomes? A meta-analysis. , 2004, Psychological bulletin.

[8]  B. Szczyrba „The Shift from Teaching to Learning“ — Psychodramatische Perspektiven auf die Hochschullehre , 2006 .

[9]  R. Mathiasen Predicting college academic achievement: A research review. , 1984 .

[10]  Jean Piaget,et al.  Problems of Equilibration , 1977 .

[11]  D. Krathwohl A Taxonomy for Learning, Teaching and Assessing: , 2008 .

[12]  Neil Selwyn,et al.  Augmented Learning: Research and Design of Mobile Educational Games , 2010 .

[13]  Paul Pivec,et al.  Game-based learning or game-based teaching? , 2009 .

[14]  Marilla D. Svinicki,et al.  McKeachie''s Teaching Tips , 2006 .

[15]  Elliot Aronson,et al.  Cooperation in the Classroom: The Jigsaw Method , 2011 .

[16]  Mihaly Csikszentmihalyi,et al.  Flow: the psychology of happiness , 1992 .

[17]  Vincent P. Wade,et al.  Adaptive Educational Games: Providing Non-invasive Personalised Learning Experiences , 2008, 2008 Second IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning.

[18]  M. Frese,et al.  Effectiveness of error management training: a meta-analysis. , 2008, The Journal of applied psychology.

[19]  Vincent Tinto,et al.  Research and Practice of Student Retention: What Next? , 2006 .

[20]  O.H. Graven,et al.  Exploitation of games and virtual environments for e-learning , 2006, 2006 7th International Conference on Information Technology Based Higher Education and Training.