A human centered control strategy for a driving simulator

Driving simulators are used in the automotive industry to prove new systems and evaluate the driver’s behaviour and interaction with the vehicle. The DRIVASSIST simulators combine haptic, visual and acoustic cues in order to immerse the driver into a sufficient degree of realism. The goal of this paper is to present aspects concerning the simulation and validation of a control strategy for a motion driving simulator which includes the dynamical models of the human vestibular system. It is proved that by introducing the motion perception of the driver, the workspace required for actuating the driving simulator is reduced. Index Term— driving simulators, vestibular system, real time simulations, control.

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