Immersive authoring: What You eXperience Is What You Get (WYXIWYG)
暂无分享,去创建一个
[1] Ivan Poupyrev,et al. Virtual object manipulation on a table-top AR environment , 2000, Proceedings IEEE and ACM International Symposium on Augmented Reality (ISAR 2000).
[2] Henry Lieberman,et al. Watch what I do: programming by demonstration , 1993 .
[3] Michael Haller,et al. Authoring of Mixed Reality Applications including Multi-Marker Calibration for Mobile Devices , 2004, EGVE.
[4] Mark R. Mine. ISAAC: A Virtual Environment Tool for the Interactive Construction of Virtual Worlds , 1995 .
[5] Blair MacIntyre,et al. DART: a toolkit for rapid design exploration of augmented reality experiences , 2005, ACM Trans. Graph..
[6] Marc Olano,et al. 3DM: a three dimensional modeler using a head-mounted display , 1992, I3D '92.
[7] Marc-Alexander Najork,et al. Programming in Three Dimensions , 1993, J. Vis. Lang. Comput..
[8] Mel Slater,et al. A dataflow representation for defining behaviours within virtual environments , 1996, Proceedings of the IEEE 1996 Virtual Reality Annual International Symposium.
[9] Gerard Jounghyun Kim,et al. Modeling virtual object behavior within virtual environment , 2002, VRST '02.
[10] Gerard Jounghyun Kim,et al. Immersive authoring of tangible augmented reality applications , 2004, Third IEEE and ACM International Symposium on Mixed and Augmented Reality.