Impact of air flow and a hybrid locomotion system on cybersickness
暂无分享,去创建一个
[1] T. Stoffregen,et al. An ecological Theory of Motion Sickness and Postural Instability , 1991 .
[2] Robert S. Kennedy,et al. Simulator Sickness Questionnaire: An enhanced method for quantifying simulator sickness. , 1993 .
[3] E. C. Regan. Some evidence of adaptation to immersion in virtual reality , 1995 .
[4] Eugenia M. Kolasinski,et al. Simulator Sickness in Virtual Environments. , 1995 .
[5] Kay M. Stanney,et al. The psychometrics of cybersickness , 1997, CACM.
[6] Julie M. Drexler,et al. Cybersickness is Not Simulator Sickness , 1997 .
[7] Richard H. Y. So,et al. Cybersickness: an experimental study to isolate the effects of rotational scene oscillations , 1999, Proceedings IEEE Virtual Reality (Cat. No. 99CB36316).
[8] Joseph J. LaViola,et al. A discussion of cybersickness in virtual environments , 2000, SGCH.
[9] J. Hakkinen,et al. Postural stability and sickness symptoms after HMD use , 2002, IEEE International Conference on Systems, Man and Cybernetics.
[10] Hunter G. Hoffman,et al. The Illusion of Presence in Immersive Virtual Reality during an fMRI Brain Scan , 2003, Cyberpsychology Behav. Soc. Netw..
[11] B Freund,et al. Simulator Sickness Amongst Older Drivers With and Without Dementia , 2006 .
[12] J. Golding. Motion sickness susceptibility , 2006, Autonomic Neuroscience.
[13] Moira B. Flanagan,et al. Motion Sickness and Postural Sway in Console Video Games , 2008, Hum. Factors.
[14] Peter A. Howarth,et al. Characteristics of habituation to motion in a virtual environment , 2008, Displays.
[15] A. Väljamäe. Auditorily-induced illusory self-motion: A review , 2009, Brain Research Reviews.
[16] Julie M. Drexler,et al. Research in visually induced motion sickness. , 2010, Applied ergonomics.
[17] Jelte E. Bos,et al. Internal and external fields of view affect cybersickness , 2011, Displays.
[18] Eric R. Muth,et al. Characteristics of Head-Mounted Displays and Their Effects on Simulator Sickness , 2011 .
[19] Behrang Keshavarz,et al. Validating an Efficient Method to Quantify Motion Sickness , 2011, Hum. Factors.
[20] Donald L. Fisher,et al. Simulator and Scenario Factors Influencing Simulator Sickness , 2011 .
[21] Jason D. Moss,et al. Characteristics of Head-Mounted Displays and Their Effects on Simulator Sickness , 2011, Hum. Factors.
[22] Simon Davis,et al. Comparing the onset of cybersickness using the Oculus Rift and two virtual roller coasters , 2015 .
[23] Jason Jerald,et al. The VR Book: Human-Centered Design for Virtual Reality , 2015 .
[24] Hamish G. MacDougall,et al. Maintaining Balance when Looking at a Virtual Reality Three-Dimensional Display of a Field of Moving Dots or at a Virtual Reality Scene , 2015, Front. Neurol..
[25] Steven K. Feiner,et al. Combating VR sickness through subtle dynamic field-of-view modification , 2016, 2016 IEEE Symposium on 3D User Interfaces (3DUI).
[26] Leigh Ellen Potter,et al. Cybersickness and migraine triggers: exploring common ground , 2017, OZCHI.
[27] Bernhard E. Riecke,et al. Comparing leaning-based motion cueing interfaces for virtual reality locomotion , 2017, 2017 IEEE Symposium on 3D User Interfaces (3DUI).
[28] Michael D'Zmura,et al. Cybersickness without the wobble: Experimental results speak against postural instability theory. , 2017, Applied ergonomics.
[29] B. Lange,et al. Virtual reality for stroke rehabilitation. , 2015, The Cochrane database of systematic reviews.