Waving to a touch interface: descriptive field study of a multipurpose multimodal public display

Multipurpose public displays are a promising platform, but more understanding is required in how users perceive and engage them. In this paper, we present and discuss results and findings from a two-day descriptive field trial with a multipurpose public display prototype called FluiD. Our main objective was to uncover emerging issues of interaction to inform future evaluations. During the field trial within a public research exhibition, people were able to freely interact with the prototype. Twenty-six persons filled out short questionnaires and gave free-form feedback. In addition, researchers in the vicinity of the display gathered observation data. Our main findings include the difficulties encountered with mid-air gesture commands, the lack of agency in case of larger interaction area, and the possibility for stepping out from the implicit-explicit continuum in the face of potential social conflicts.

[1]  Stephen A. Brewster,et al.  Usable gestures for mobile interfaces: evaluating social acceptability , 2010, CHI.

[2]  Antti Oulasvirta Rethinking Experimental Designs for Field Evaluations , 2012, IEEE Pervasive Computing.

[3]  Mohammad Obaid,et al.  Direct, bodily or mobile interaction?: comparing interaction techniques for personalized public displays , 2012, MUM.

[4]  Coniferous softwood GENERAL TERMS , 2003 .

[5]  Michael Rohs,et al.  The smart phone: a ubiquitous input device , 2006, IEEE Pervasive Computing.

[6]  Sukeshini A. Grandhi,et al.  To move or to remove?: a human-centric approach to understanding gesture interpretation , 2012, DIS '12.

[7]  Paul Dourish,et al.  Re-space-ing place: "place" and "space" ten years on , 2006, CSCW '06.

[8]  William Buxton,et al.  Usability evaluation considered harmful (some of the time) , 2008, CHI.

[9]  Albrecht Schmidt,et al.  Audience behavior around large interactive cylindrical screens , 2011, CHI.

[10]  Albrecht Schmidt,et al.  Advertising on Public Display Networks , 2012, Computer.

[11]  Yvonne Rogers,et al.  Interaction design gone wild: striving for wild theory , 2011, INTR.

[12]  Marko Jurmu,et al.  Scroll, tilt or move it: using mobile phones to continuously control pointers on large public displays , 2009, OZCHI.

[13]  Judy Robertson,et al.  Rethinking statistical analysis methods for CHI , 2012, CHI.

[14]  Albrecht Schmidt,et al.  An Experimental Comparison of Physical Mobile Interaction Techniques: Touching, Pointing and Scanning , 2006, UbiComp.

[15]  Antti Oulasvirta,et al.  It's Mine, Don't Touch!: interactions at a large multi-touch display in a city centre , 2008, CHI.

[16]  Marko Jurmu,et al.  Multipurpose Interactive Public Displays in the Wild: Three Years Later , 2012, Computer.

[17]  Albrecht Schmidt,et al.  Keystroke-level model for advanced mobile phone interaction , 2007, CHI.

[18]  Andreas Butz,et al.  Touch projector: mobile interaction through video , 2010, CHI.

[19]  Albrecht Schmidt,et al.  Requirements and design space for interactive public displays , 2010, ACM Multimedia.

[20]  Marko Jurmu,et al.  This is not classified: everyday information seeking and encountering in smart urban spaces , 2011, Personal and Ubiquitous Computing.

[21]  Nicolai Marquardt,et al.  Proxemic interactions: the new ubicomp? , 2011, INTR.

[22]  Daniel Vogel,et al.  Interactive public ambient displays: transitioning from implicit to explicit, public to personal, interaction with multiple users , 2004, UIST '04.

[23]  Kenton O'Hara Interactivity and non-interactivity on tabletops , 2010, CHI.

[24]  Kim Halskov,et al.  Designing urban media façades: cases and challenges , 2010, CHI.

[25]  Florian Alt,et al.  Looking glass: a field study on noticing interactivity of a shop window , 2012, CHI.

[26]  Albrecht Schmidt,et al.  How to evaluate public displays , 2012, PerDis.