The Political Economy of Canada's Video and Computer Game Industry

Abstract: Video and computer games are a burgeoning new media industry with global revenues rivaling those of film and music. This article, reporting on a three-year SSHRC-funded research project, analyzes the political economy of Canadian involvement in the interactive game business. After an overview of companies, ownership, markets and regional distribution, it discusses the developmental dynamics and contradictions of the Canadian industry in terms of capital, state, and labour. It concludes by reviewing different ways these interweaving forces may ‘play out’ and their implications for policy decisions affecting the Canadian video and computer game industry. Resume : Les jeux electroniques sont une nouvelle industrie mediatique en plein essor dont les revenus mondiaux rivalisent avec ceux des industries du film et de la musique. Cet article, qui rend compte d’un projet de recherche de trois ans finance par le CRHS, analyse l’economie politique de la participation canadienne a l’industrie du jeu interactif. L’article – suivant une vue d’ensemble des compagnies, de leurs proprietaires, des marches, et de la distribution regionale – traite des dynamiques du developpement ainsi que des contradictions de l’industrie canadienne en fonction de capital, etat et travail. En guise de conclusion, l’article passe en revue les diverses manieres dont ces trois forces interreliees pourront evoluer et l’impact de celles-ci sur les decisions politiques portant sur l’industrie des jeux electroniques au Canada.

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