Directable and Stylized Hair Simulation

Creating natural looking hair motion is considered to be one of the most difficult and time consuming challenges in CG animation. A detailed physics-based model is essential in creating convincing hair animation. However, hair animation created using detailed hair dynamics might not always be the result desired by creators. For this reason, a hair simulation system that is both detailed and editable is required in contemporary Computer Graphics. In this paper we therefore, propose the use of External Force Field (EFF) to construct hair motion using a motion capture system. Furthermore, we have developed a system for editing the hair motion obtained using this process. First, the environment around a subject is captured using a motion capture system and the EFF is defined. Second, we apply our EFF-based hair motion editing system to produce creator-oriented hair animation. Consequently, our editing system enables creators to develop desired hair animation intuitively without physical discontinuity.