Gamification as a Key Enabling Technology for Image Sensing and Content Tagging
暂无分享,去创建一个
[1] Pedro Santos,et al. C-space: Fostering new creative paradigms based on recording and sharing “casual” videos through the internet , 2015, 2015 IEEE International Conference on Multimedia & Expo Workshops (ICMEW).
[2] Zoran Popovic,et al. PhotoCity: training experts at large-scale image acquisition through a competitive game , 2011, CHI.
[3] Jean-Pierre Jessel,et al. Origins of Serious Games , 2011, Serious Games and Edutainment Applications.
[4] Matthew Chalmers,et al. EyeSpy: supporting navigation through play , 2009, CHI.
[5] Manuel Blum,et al. Improving Image Search with PHETCH , 2007, 2007 IEEE International Conference on Acoustics, Speech and Signal Processing - ICASSP '07.
[6] Laura A. Dabbish,et al. Labeling images with a computer game , 2004, AAAI Spring Symposium: Knowledge Collection from Volunteer Contributors.
[7] Raffaele De Amicis,et al. Digital Earth in a User-Centric Perspective , 2014, 2014 Fifth International Conference on Computing for Geospatial Research and Application.
[8] Manuel Blum,et al. Peekaboom: a game for locating objects in images , 2006, CHI.
[9] Yutaka Arakawa,et al. Gamification-based incentive mechanism for participatory sensing , 2014, 2014 IEEE International Conference on Pervasive Computing and Communication Workshops (PERCOM WORKSHOPS).
[10] Adrien Treuille,et al. Predicting protein structures with a multiplayer online game , 2010, Nature.
[11] Guido C. H. E. de Croon,et al. Crowdsourcing as a methodology to obtain large and varied robotic data sets , 2014, 2014 IEEE/RSJ International Conference on Intelligent Robots and Systems.
[12] Padmini Srinivasan,et al. Quality through flow and immersion: gamifying crowdsourced relevance assessments , 2012, SIGIR '12.