The Multi-Player Version of Minimax Displays Game-Tree Pathology

Abstract It is widely believed that by searching deeper in the game tree, the decision-maker is more likely to make a better decision. Dana Nau and others have discovered pathology theorems that show the opposite: searching deeper in the game tree causes the quality of the ultimate decision to become worse, not better. The models for these theorems assume that the search procedure is minimax and the games are two-player zero-sum. This report extends Nau's pathology theorem to multi-player game trees searched with maxn , the multi-player version of minimax. Thus two-player zero-sum game trees and multi-player game trees are shown to have an important feature in common.

[1]  D. F. Beal,et al.  BENEFITS OF MINIMAX SEARCH , 1982 .

[2]  Dana S. Nau Decision Quality As a Function of Search Depth on Game Trees , 1983, JACM.

[3]  Bruce Abramson,et al.  On learning and testing evaluation functions , 1990, J. Exp. Theor. Artif. Intell..

[4]  Judea Pearl,et al.  On the Nature of Pathology in Game Searching , 1983, Artif. Intell..

[5]  Bruce Abramson,et al.  Control strategies for two-player games , 1989, CSUR.

[6]  Bruce Abramson An Explanation of and Cure for Minimax Pathology , 1985, UAI.

[7]  I. Bratko,et al.  Error Analysis of the Minimax Principle , 1982 .

[8]  James R. Slagle,et al.  Experiments With Some Programs That Search Game Trees , 1969, JACM.

[9]  Dana S. Nau,et al.  An Investigation of the Causes of Pathology in Games , 1982, Artif. Intell..

[10]  Judea Pearl,et al.  Asymptotic Properties of Minimax Trees and Game-Searching Procedures , 1980, Artif. Intell..

[11]  Keki B. Irani,et al.  An Algorithmic Solution of N-Person Games , 1986, AAAI.

[12]  Hermann Kaindl,et al.  The Reason for the Benefits of Minimax Search , 1989, IJCAI.

[13]  Dana S. Nau,et al.  Pathology on Game Trees Revisited, and an Alternative to Minimaxing , 1983, Artif. Intell..

[14]  Dana S. Nau,et al.  The Last Player Theorem , 1982, Artif. Intell..

[15]  Bruce Abramson,et al.  An analysis of expected-outcome , 1990, J. Exp. Theor. Artif. Intell..

[16]  Bruce Abramson,et al.  Expected-Outcome: A General Model of Static Evaluation , 1990, IEEE Trans. Pattern Anal. Mach. Intell..

[17]  Bruce W. Ballard,et al.  The *-Minimax Search Procedure for Trees Containing Chance Nodes , 1983, Artif. Intell..

[18]  Donald E. Knuth,et al.  The Solution for the Branching Factor of the Alpha-Beta Pruning Algorithm , 1981, ICALP.

[19]  Richard E. Korf Multi-Player Alpha-Beta Pruning , 1991, Artif. Intell..

[20]  Hermann Kaindl,et al.  Minimaxing: Theory and Practice , 1988, AI Mag..